March 28, 201510 yr anyone have an idea if there are caps on effectiveness of certain skills? like does stealth increase in effectiveness all the way to rank 13? in particular i am wondering about mechanics. what is the highest mechanics required disarm you have found? i am pretty low so i haven't seen anything past rank 5, but i need to plan ahead - it would suck to get to level 12 someday and find out i can never open certain containers since i didn't bring my mechanics high enough.
March 28, 201510 yr from what ive seen on the wiki there was a 8 mechanics mentioned, as well as a 6 lore - not sure hwat the requirement is for lvl 5 scrolls but that too.
March 28, 201510 yr I've seen one door (a pretty early one) that required 9 mechanics, but it wasn't really meant to be opened that way (there's a puzzle that opens it.)
March 28, 201510 yr Would be nice to know. At least here you have the possibility of saving all your lockpicks so if you're just one mechanics level low for a single lock, you're not completely stuck. In Baldur's Gate 2, you could unlock the vast majority of locks at 100, but there were a few locks (and traps for that matter) that required more for whatever reason. How were you supposed to know, especially in a dual-classed build, how much you were supposed to take in lockpicking?
March 29, 201510 yr Author yeah thief skills in BG2 were super confusing for me since i had no idea how high to take the skills. usually i like to max out a few skills but with invisible soft caps i have no idea what to do.anyone have any idea on stealth cap? i would even max stealth at 13 points if there was a reason to. i love sneaking around on my rogue (Raedrics Keep was so fun).also if anyone has seen any mechanics above level 9 please say. thanks.
March 29, 201510 yr the highest mech skill check ive come across is to find a hidden door on the 9th lvl of the endless paths and you need 10 to find it
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