March 27, 201510 yr Anti-Aliasing on characters does not seem to work for me - see the attached screenshot (cropped for file size - didn't want to use lossless compression), especially the sword on the right and the guy on the bottom left. It gets much more annoying in-game when things move around. I've tried manually setting msaa 8 in the game's console (and also with all the other powers of two from 1-16), but there is no effect. PoE version v1.0.2.0508 (but I also saw this in the backer beta) OS: Linux (Gentoo) Graphics hardware: AMD Radeon HD 7950 Graphics driver: radeonsi (recently built from git - Mesa b5f19db, LLVM r232378) Unity's Player.log There is also no anti-aliasing with the Catalyst 14.12 driver. Edited March 27, 201510 yr by dscharrer
March 27, 201510 yr http://forums.obsidian.net/topic/72283-msaa-anti-aliasing-not-working/ http://forums.obsidian.net/topic/72040-antialiasing/ seems we have same problem
March 28, 201510 yr There is a workaround for Nvidia cards: http://www.reddit.com/r/linux_gaming/comments/30dysl/pillars_of_eternity_is_ready/cpsp0hr Seems like it blurs the background a bit, but I think it looks better anyway.
May 17, 201510 yr It seems that choosing a non native resolution actually made the antialiasing working. On my 1600x1200 screen, choose anything lower "fixes" antialiasing issue (nvidia blob) on a 1366x768 laptop (intel hd4000) choosing 1280x720 (or lower) make antialias work. Of course this is not a solution, but maybe this information could help devs to narrow down the issue or open the way to new workarounds...
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