khemeher Posted August 10, 2016 Share Posted August 10, 2016 I've been successful with the console commands, but it can be tedious putting them in. Is there a way to create a batch file to run? This would be useful for re-applying skill bonuses. Link to comment Share on other sites More sharing options...
Livegood118 Posted August 11, 2016 Share Posted August 11, 2016 (edited) I've been successful with the console commands, but it can be tedious putting them in. Is there a way to create a batch file to run? This would be useful for re-applying skill bonuses. I followed the instructions on this reddit post and permanent attributes modifications of companions work for my game, which is updated to the latest version: https://www.reddit.com/r/projecteternity/comments/490vwk/good_news_everyone_theres_a_way_to_permanently/ You'll need to download C++ from Msoft to get it to work. Basically you use a unity asset bundle extractor, take out the relevant piece of code from the companion char files and convert it to text format, edit that code, re-insert that code in to the original file and then this becomes the reference point for companion attributes thereafter, and what they will revert to after you reload. As far as I know you can still use the console to add and remove companion abilities (but not attributes) and they will persist after reloading. Edited August 11, 2016 by Livegood118 Link to comment Share on other sites More sharing options...
Michael_Galt Posted August 25, 2016 Share Posted August 25, 2016 Does anyone know if there is a way to change your animal companion as a ranger?? It didn't let me review the characteristics of the different companions when I selected it, and now I want to change it, if possible. "1 is 1" Link to comment Share on other sites More sharing options...
eden.sb Posted July 14, 2017 Share Posted July 14, 2017 What would be correct way to change the reputation with the towns/groups ? The "AddTalent "charname" "talentname"" using the correct "tln_name_of_talent" give an error (the basic one with the command not known). Link to comment Share on other sites More sharing options...
DragoDarkstorm Posted October 22, 2017 Share Posted October 22, 2017 (edited) HI guys. I've been working with the console commands for a few days and there are a few things I've learned I'd like to share, maybe save some people some of the time and grief I've spent on this 1. It's a good idea to download and install the IE Mod from Nexusmods.com. There are some commands that will *only* work, or work best, with the IE Mod installed. You can get the IE Mod here: https://www.nexusmods.com/pillarsofeternity/mods/1/?. This is a great mod which I highly recommend. The IE Mod website is also extremely helpful for understanding the options offered by the IE Mod: http://rien-ici.com/iemod/ 2. Also from Nexusmods you can download a text file that contains *all* of the item codes you might want when using the command AddItem (itemname) (stackcountamount): https://www.nexusmods.com/pillarsofeternity/mods/76/?. If you want to locate the file yourself, you can find it using the following path: \[gamedirectory]\PillarsOfEternity_Data\assetbundles\objectbundle. NOTE: I've attached the file directly for you, in case you have issues with the download mirrors on Nexusmods.com: poe_items.txt 3. As has been posted several times previously, when referencing the main character you should use "player" (without the quotes). For custom NPCs you'll want to use the command FindCharacter (charactername) - NOTE: If your custom NPC's name has a space in it, only use the portion of the name up to the first space. Also, I would recommend using FindCharacter (charactername) even for the stock NPCs, since they're not always what you'd expect. For example, in my game the reference for Aloth is Companion_Aloth(Clone)_4 and not just Aloth. 4. You can find a great list of console commands on the following websites: http://rien-ici.com/iemod/console and https://pillarsofeternity.gamepedia.com/Console_command. 5. I've seen multiple posts which reference a 'cheat engine'. While I don't fully understand how to use this yet, I believe you can find more information about this here: http://fearlessrevolution.com/viewtopic.php?t=150. 6. I strongly recommend bookmarking this page for the sake of efficiency; I posted this reply because I couldn't find answers to all my questions in one place Good luck; I hope you find this helpful. Edited October 24, 2017 by DragoDarkstorm 1 "Hey, hey, hey — don't be mean. We don't have to be mean. 'Cause, remember: no matter where you go... there you are." Link to comment Share on other sites More sharing options...
Aryelle Thrace Posted January 16, 2018 Share Posted January 16, 2018 Just out of curiosity, what are the codes for the factions in Defiance Bay? The Dozens is easy, but I can't figure out the format for Crucible Knights or the third one (Just started playing a week ago, and I haven't memorized everything yet) Link to comment Share on other sites More sharing options...
Sighard Posted March 14, 2018 Share Posted March 14, 2018 Anyone know the transition code for teleporting to Thaos final fight area? Link to comment Share on other sites More sharing options...
Aryelle Thrace Posted June 11, 2018 Share Posted June 11, 2018 Going to try this again since it seems my post disappeared into the aether, does anyone have a list of the faction codes, especially for the Defiance Bay Factions? I cannot figure out what the Crucible Knights' code is for example. I know the Dozens code is simply Dozens iirc. Anyway, Help??? Link to comment Share on other sites More sharing options...
Tarlonniel Posted June 14, 2018 Share Posted June 14, 2018 Most of them are obvious, but the Knights one has a typo. It's KightsOfTheCrucible. Link to comment Share on other sites More sharing options...
Aryelle Thrace Posted June 18, 2018 Share Posted June 18, 2018 Most of them are obvious, but the Knights one has a typo. It's KightsOfTheCrucible. Thank you! That's been driving me bonkers! Link to comment Share on other sites More sharing options...
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