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[480] Resting cinematics lag



Despite the game running pretty well on my rig overall (get some FPS slowdown in the Skaen temple), the little resting cinematics are quite choppy for me which seems a bit strange. I thought that was just the way they looked until I saw a video of someone else playing (think it may have been one of the recent showings of the game) where they were much smoother.


Seems kinda weird that a simple thing like that should cause FPS drops.


This is on:


Processor Information:
    Vendor:  GenuineIntel
    CPU Family:  0x6
    CPU Model:  0x25
    CPU Stepping:  0x2
    CPU Type:  0x0
    Speed:  3066 Mhz
    4 logical processors
    2 physical processors
    HyperThreading:  Supported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Supported
    SSE42:  Supported
Operating System Version:
    Windows 7 (64 bit)
    NTFS:  Supported
    Crypto Provider Codes:  Supported 311 0x0 0x0 0x0
Video Card:
    Driver:  NVIDIA GeForce GTS 450
    DirectX Driver Name:  nvd3dum.dll
    Driver Version:
    DirectX Driver Version:
    Driver Date: 9 Jan 2015
    OpenGL Version: 4.5
    Desktop Color Depth: 32 bits per pixel
    Monitor Refresh Rate: 60 Hz
    DirectX Card: NVIDIA GeForce GTS 450
    VendorID:  0x10de
    DeviceID:  0xdc4
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    No SLI or Crossfire Detected
    Primary Display Resolution:  1920 x 1080
    Desktop Resolution: 1920 x 1080
    Primary Display Size: 26.65" x 15.00"  (30.55" diag)
                                            67.7cm x 38.1cm  (77.6cm diag)
    Primary Bus: PCI Express 16x
    Primary VRAM: 1024 MB
    Supported MSAA Modes:  2x 4x 8x 
Sound card:
    Audio device: H?gtalare (Realtek High Definit
    RAM:  8123 Mb

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From Roby Atadero via PM about this issue from a few days ago




The FPS drops seem to happen for me on all of the movies. The Unity movie player hasn't been the fastest thing since we started using it. When I profile it, it just shows that it's taking a bunch of time in code we don't have access to.

Maybe Unity will improve their movie rendering in the future or we will find some special trick we haven't figured out quite yet. Focus lately has been on improving other areas of the game and reducing bug count.

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Does the initial splash screen(Obsidian, Paradox, Kickstarter) use the movie player, too? That runs fine. 

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I know, I pointed that out via PM.

However when they used the old Obsidian logo it used to get 90 FPS for me. New one gets 120. I suppose with more stuff going on in the movie, the Unity movie player starts lagging.


WTB Bink Video (or hell, even a VLC plugin lol).


Strange thing is I don't recall movies lagging in Wasteland 2.

Edited by Sensuki
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