Falkon Swiftblade Posted March 12, 2015 Posted March 12, 2015 I can't think of a specific example off hand, but sometimes in games you may find Tommy's hammer or Billy's teddy bear as you're exploring and you don't know what it's for but you hold on to it. Later on you come upon Billy's mom who says her son is missing and through the narrative you realized, oh hey, I found Billy's Teddybear, news looks grim maybe Billy died, but you give back the item and complete the quest.Actually in another way I think it was in the BG and IWD games you could find components for weapon upgrades you can bring to the blacksmith to make newer improved weapons like the ice weapons in IWD. Will there be stuff like this in the game, or were thing's like the first example considered a bug?
teknoman2 Posted March 12, 2015 Posted March 12, 2015 i dont think its a bug or a bad thing in any way to find a quest related item before getting the quest. it would be far worse if you had cleared a cave of it's monsters, then learn that a guy went to that cave and go back to find him killed by the monsters you had already killed. if you have killed the monsterss before he went there, how did the monsters kill him? so finding his dead body in the cave even if you dont have the quest makes more sense. if you have to get an item of his back, it can be flagged as quest item so you wont sell it 1 The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder. -Teknoman2- What? You thought it was a quote from some well known wise guy from the past? Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born! We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did. Modern democracy is: the sheep voting for which dog will be the shepherd's right hand.
Lephys Posted March 12, 2015 Posted March 12, 2015 I kind of like the "this is obviously a unique item of some significance" design. Instead of the "HEY! QUEST ITEM HERE!" design that prevents you from ever dropping the item or getting rid of it. Heck maybe it's even worth money or something, or just of some value to someone. Maybe you find some old gilded clock, and you can pawn it off or something. But, maybe it's got some initials on it or something, so you know it's probably not just some random clock/treasure. If you're curious, you can hang onto it (especially with an infinite stash). If not, you can sell it, etc. I'd prefer for there not to just be entire "quests" that consist of "Hey, if you find that item, give it to me. Or don't, and fail the quest." 3 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Diogenes Posted March 13, 2015 Posted March 13, 2015 I think you can get quest items before getting the quest maybe? They automatically go into a quest item tab in your stash so you can't accidentally lose them in any case.
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