March 5, 201510 yr As the topic says, i did a little testing with the Paladins Flames of Devotion and the Rangers Wounding Shot abilities. They are next to useless when used with say rapier for Flames and with a hunting bow for the wounding shot while being MUCH more useful when using a twohander or an arquebus. Even further favor of larger weapons! I think they should use a set damage that scales with level+might.
March 5, 201510 yr Ramifications of choosing to go with percentile increases to damage rather than integers.
March 5, 201510 yr Sigh....not sure why in the flippin world they kept with that and not the more damage /level....
March 6, 201510 yr Ramifications of choosing to go with percentile increases to damage rather than integers. I still think all percentiles should happen after DT and passthrough. I assume might % increase still happens before any damage reduction ...
March 6, 201510 yr As the topic says, i did a little testing with the Paladins Flames of Devotion and the Rangers Wounding Shot abilities. They are next to useless when used with say rapier for Flames and with a hunting bow for the wounding shot while being MUCH more useful when using a twohander or an arquebus. Even further favor of larger weapons! I think they should use a set damage that scales with level+might. Yeah, I noticed this right away. You should see some of the shenanigans you can get up to with Bloody Slaughter and an Arbalest. I mean, sure, it's overkill, but it's quite lovely overkill. Edited March 6, 201510 yr by Whipstitch