SergeantHans Posted March 5, 2015 Posted March 5, 2015 As the topic says, i did a little testing with the Paladins Flames of Devotion and the Rangers Wounding Shot abilities. They are next to useless when used with say rapier for Flames and with a hunting bow for the wounding shot while being MUCH more useful when using a twohander or an arquebus. Even further favor of larger weapons! I think they should use a set damage that scales with level+might.
Sensuki Posted March 5, 2015 Posted March 5, 2015 Ramifications of choosing to go with percentile increases to damage rather than integers. 2
GreyFox Posted March 5, 2015 Posted March 5, 2015 Sigh....not sure why in the flippin world they kept with that and not the more damage /level....
tdphys Posted March 6, 2015 Posted March 6, 2015 Ramifications of choosing to go with percentile increases to damage rather than integers. I still think all percentiles should happen after DT and passthrough. I assume might % increase still happens before any damage reduction ...
Whipstitch Posted March 6, 2015 Posted March 6, 2015 (edited) As the topic says, i did a little testing with the Paladins Flames of Devotion and the Rangers Wounding Shot abilities. They are next to useless when used with say rapier for Flames and with a hunting bow for the wounding shot while being MUCH more useful when using a twohander or an arquebus. Even further favor of larger weapons! I think they should use a set damage that scales with level+might. Yeah, I noticed this right away. You should see some of the shenanigans you can get up to with Bloody Slaughter and an Arbalest. I mean, sure, it's overkill, but it's quite lovely overkill. Edited March 6, 2015 by Whipstitch
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