[Problem] A combination of enchantments and Might damage modifiers causes the character sheet to display much higher damage than stated in item description or the mouse over tooltip. Furthermore, even in case of modifiers from talents, the character sheet is showing higher damage than when estimated additively.
--> Much lower damage range than the listed one on Character sheet (55-78).
A few notes: - So far, the issue is not detected when there is only one damage modifier applied to the weapon presented (eg. in case of Fine or Exceptional weapon and Might = 10). - I think the damage numbers on item description page take into account only item enchantments (quality) and Might modifier. - Damaging enchantments stack, so Damaging 1 + Damaging 2 -> +45%. I'm pointing this out just in case it's not intended behaviour.
[Expected behaviour] To see the right actual numbers on character screen according to the additive rule, in compliance with other sources of damage information (item description, tooltips, combat log).
[Discussion and more examples] In the past BB version, there was problem with multiplicative application of damage modifiers. According to the discussion with Sensuki, who was reporting and repeatedly checking the the multiplicative issue, and according to statements of Josh -- the assuption taken here is that the right damage values are those estimated by the additive rule.
In this report I speculate, that the damage issue is perhaps still preserved for numbers shown on the character sheet -> thus the higher damage values for more than one damage modifier. Below, there are some more examples to back this up.
Compare to the left picture, the BB Fighter on right has Two-Handed style talent: Pike (base 14-20 Damage) + BB Fighter (Might 22 --> +36% damage) + Two-Handed Style Talent (x1.1 Damage)
Question
ushas
[Problem]
A combination of enchantments and Might damage modifiers causes the character sheet to display much higher damage than stated in item description or the mouse over tooltip. Furthermore, even in case of modifiers from talents, the character sheet is showing higher damage than when estimated additively.
For example, see:
Damage modifiers applied here:
21 Might (+33%)
Exceptional (x1.3)
Damaging 1 (x1.15)
Damaging 2 (x1.3)
Two-handed style (x1.1)
Adventurer specialization (x1.15)
Savage Attack (x1.2)
By additive rule the resulting damage should lie between:
min: 14 * (1 + 0.33 + 0.3 + 0.15 + 0.3 + 0.1 + 0.15 + 0.2) = 35.42
max: 20 * (1 + 0.33 + 0.3 + 0.15 + 0.3 + 0.1 + 0.15 + 0.2) = 50.60
--> Much lower damage range than the listed one on Character sheet (55-78).
A few notes:
- So far, the issue is not detected when there is only one damage modifier applied to the weapon presented (eg. in case of Fine or Exceptional weapon and Might = 10).
- I think the damage numbers on item description page take into account only item enchantments (quality) and Might modifier.
- Damaging enchantments stack, so Damaging 1 + Damaging 2 -> +45%. I'm pointing this out just in case it's not intended behaviour.
[Expected behaviour]
To see the right actual numbers on character screen according to the additive rule, in compliance with other sources of damage information (item description, tooltips, combat log).
[Discussion and more examples]
In the past BB version, there was problem with multiplicative application of damage modifiers. According to the discussion with Sensuki, who was reporting and repeatedly checking the the multiplicative issue, and according to statements of Josh -- the assuption taken here is that the right damage values are those estimated by the additive rule.
In this report I speculate, that the damage issue is perhaps still preserved for numbers shown on the character sheet -> thus the higher damage values for more than one damage modifier. Below, there are some more examples to back this up.
1) Quality Enchantments (Damaging 1 | Fine: x1.15, Damaging 2 | Exceptional: x1.3):
Though the issue is already presented for Damaging 1 + Might modifier (the middle picture), the most obvious is the right one:
Sword (base 11-16) + Might mod (+33% damage) + Damaging 1 (x1.15) + Damaging 2 (x1.3)
Additive:
min: 11 * (1 + 0.33 + 0.15 + 0.30) = 19.580
max: 16 * (1 + 0.33 + 0.15 + 0.30) = 28.480
Multiplicative:
min: 11 * (1 * 1.33 * 1.15 * 1.30) = 21.872
max: 16 * (1 * 1.33 * 1.15 * 1.30) = 31.814
-> The character sheet numbers are closer to Multiplicative calculation (22-32).
2) Modal talents (Savage Attack x1.2, Reckless Assault x1.2)
Dagger (base 8-12) + Might mod (+33%) + Exceptional (x1.3) + Savage Attack active (x1.2):
Additive:
min: 8 * (1 + 0.33 + 0.30 + 0.20) = 14.640
max: 12 * (1 + 0.33 + 0.30 + 0.20) = 21.960
Multiplicative:
min: 8 * (1 * 1.33 * 1.30 * 1.20) = 16.598
max: 12 * (1 * 1.33 * 1.30 * 1.20) = 24.898
-> Again, the rounded character sheet damage (17-25) is too high for additive estimation.
3) Passive talents (Specializations: I think it's x1.15, Two-handed style x1.1)
Compare to the left picture, the BB Fighter on right has Two-Handed style talent:
Pike (base 14-20 Damage) + BB Fighter (Might 22 --> +36% damage) + Two-Handed Style Talent (x1.1 Damage)
Additive:
min: 14 * (1 + 0.36 + 0.1) = 20.440
max: 20 * (1 + 0.36 + 0.1) = 29.200
Multiplicative:
min: 14 * (1 * 1.36 * 1.1) = 20.944
max: 20 * (1 * 1.36 * 1.1) = 29.920
On character screen it's listed: 21-30 Damage
Edited by ushas-> This doesn't fit additive calculation.
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