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Sock

[435] A lot of bugs, screenshots included.

Question

1. DFxQkcr.jpg

 

This demonstrates the glitch with having active modal abilities on multiple characters, and it also demonstrates a bug with items that grant abilities. All of those healing spells come from the Guildmaster staff. Every time I load a game, I get a new one, and they all work, and they all have their own cooldown timers.

 

2. I don't have a screen shot of this one, because it wouldn't help to take one. In one game, I managed to get two necklaces of fireball. These necklaces also suffer from the same bug as demonstrated in the first screenshot. In addition, though. I gave the first one to my Wizard (who at the time I am posting this has 3 fireball icons, one at 0, one at 7, and one at 8 charges), and the second one to my fighter. My fighter did not get the fireball icon. I don't know if it's because he's a fighter, but that wouldn't make sense to me if that was the case.

 

3. I also managed to get a pretty neat necklace for a Cipher. Talisman of the Unconquerable. When active, there is a necklace icon next to my characters portrait. There are multiple problems with this magic item. These images will be links instead of posted, as they are larger.

http://i.imgur.com/R7lmrRy.jpg - I noticed the bug after it had already taken effect multiple times. Here you can see my Cipher has 26 int.

http://i.imgur.com/1v3B8B9.jpg - Here my Cipher has 28 int. In both of these images, I was out of combat and thus at full Endurance, but what happened inbetween was that my Cipher dropped below 50% endurance and was SUPPOSED to lose the effect of the necklace. This did not happen. Which also lead to another bug with the item. Because the item also gives +1 focus gain, it actually ended up completely BREAKING my focus gain. My Cipher only regained focus outside of combat at this point. 

 

4. I have not been able to narrow this down yet, but... my fighter took the weapon and shield talent, and did not gain the effect of the talent. See the following three images:

http://i.imgur.com/UOUjD2W.jpg

http://i.imgur.com/91EH6dn.jpg

http://i.imgur.com/mYpWc0l.jpg

 

5. http://i.imgur.com/rLRD7ki.jpg - Here I ran into a weird glitch. I was fighting spiders in the ogre cave, it was a hectic fight, took on two full groups of spiders and was completely surrounded. I was trying to shapeshift my druid. It wasn't working, so I cast flameblade instead. Flameblade maybe worked, not sure, but she was fighting an ivory spinner hatchling. When the spider was killed, everything went spastic. The spider spawned about 20 webs at once, my combat log was flooded, and my druid spawned about 10 druid boars, but did not herself change. She just turned invisible. I finished the fight, the druid was still invisible, the boars were still there, everything else was dead. Before the fight ended, her boar shape modal was active. After the fight, her modal was still active. I saved the game and when I loaded it back up, all the boars were gone, but my druid was naked. Her shapeshift modal was still active. I entered a fight, and she immediately turned into a boar, and when the fight ended, her equipment was exactly as shown in the screenshot. The game had "resolved" it, but her regular gear was gone, and she had the shapeshift armor and weapon.

 

I could be wrong, BUT, it may be that shapeshift wasn't responsive because she had no room in which to shapeshift, she was surrounded on all sides by allies and enemies, and when she killed the spider room freed up, and the game fired all of the shapeshifts I had been trying to trigger at once.

 

__________________________________

 

The main take home from this is that loading breaks items that provide skills, and items that provide conditional buffs do not deactivate properly. I have not found the food/resting permanent buff issue that was in 397, so I am assuming that was fixed as well.

Edited by Sock

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6. Cautious Attack (talent) and Defender (fighter) cannot be used at the same time.

 

If this is intended, then please include something to that effect in the description of either talent.

 

7. Adventurer's Hall paladins do not receive order based talents.

Edited by Sock

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8. Priest Spell Iconic Projection does 0 damage to enemies and 0 healing to allies.

 

9, Spells that replace your gear sometimes do not decay. I cast Kalakoth's Minor Blights, and ended up with an unlimited (as far as time goes) freeze blight attack. When I recast the spell, it was replaced, and then faded after time as it should have.

Edited by Sock

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Just something I noticed right off the bat: It says 0.0 sec instead of damage/endurance. It's an instant spell, isn't it? Regardless, when I cast the spell it passes through everyone and I do not see any overhead numbers either.

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Previously it used to have the 0.0 sec lines but the damage and healing was displayed in a separate combat log entry, which appears to have been removed.

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10. Paladins Flames of Devotion only seem to enhance damage by 100%, not add 100% damage as burn damage.

 

11. When playing with dual monitors, every time you level up the boundaries of the game are removed (ie: I can move my mouse over to the second monitor).

Edited by Sock

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12. This is a show stopper. The steps to reproduce this bug:

 

Make a chanter. Set up 3 chants. Rename one of them (click on "Chant 1" in the chant UI). Activate the named chant. Save the game. Load the save. Remove all chants from the named chant, which should remove it from your UI. Do not activate a new chant. Save the game. Load the game. When you load the game, you should still have three chant modals available, including the one that you named and removed. If you right click on the one you named, it will bring up this: http://i.imgur.com/NFJTnGk.jpg

 

It cannot be closed. If you try to load without quitting, it will still be there. If you quit and load again, it will be gone, but you still have the broken chant available. You also now have to manually activate all of your chants every time battle starts. If you open your chant menu, you will see this: http://i.imgur.com/NxXSyHL.png

 

You cannot remove the blank phrase. Adding to it creates more blanks. Removing the phrase with an icon works, but does not resolve anything.

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12. This is a show stopper. The steps to reproduce this bug:

 

Make a chanter. Set up 3 chants. Rename one of them (click on "Chant 1" in the chant UI). Activate the named chant. Save the game. Load the save. Remove all chants from the named chant, which should remove it from your UI. Do not activate a new chant. Save the game. Load the game. When you load the game, you should still have three chant modals available, including the one that you named and removed. If you right click on the one you named, it will bring up this: http://i.imgur.com/NFJTnGk.jpg

 

It cannot be closed. If you try to load without quitting, it will still be there. If you quit and load again, it will be gone, but you still have the broken chant available. You also now have to manually activate all of your chants every time battle starts. If you open your chant menu, you will see this: http://i.imgur.com/NxXSyHL.png

 

You cannot remove the blank phrase. Adding to it creates more blanks. Removing the phrase with an icon works, but does not resolve anything.

 

A similar bug happened to me here with looting an item from the ground: http://forums.obsidian.net/topic/70319-help-me-reproduce-a-bug/

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13. http://i.imgur.com/SqknTj2.jpg

 

Riposte doesn't seem to be working as intended. In the screenshot, the wolf is targeting Fighter. RV-Rogue2 is a sword and board rogue. Every attack he makes is prefaced with (Riposte), but that is only on his regular attacks.  

 

Before this screenshot, he was engaged with beetles. His attacks were not prefaced with Riposte. It was after one beetle targeted him, and missed, that all of his attacks became Riposte, but there never was an additional Riposte attack.

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