Jump to content

Question

Posted

1. Select a few characters.
2. After rightclicking on a party memeber's selection circle and holding the RMB down, drag the mouse over to another party member's selection circle, then release. This will result in random characters being randomely selected and/or unselected. Doesn't always happen, but at least in 50% cases it does. If you can't reproduce it, place the characters a bit differently and try again.

IE Mod for Pillars of Eternity: link

14 answers to this question

Recommended Posts

  • 0
Posted (edited)

edit: appears to be because right clicking a character adds to the currently selected characters - which did not happen in the Infinity Engine games. If all characters are selected it unselects all characters except the one you right clicked on ?

 

Behavior does tend to be a bit finnicky though.

Edited by Sensuki
  • 0
Posted (edited)

Edit: Nvm, I misunderstood and I realized as soon as I went in-game to check it out.

I tried to use it a bit, but it's very.. inconsistent. Even just using RMB on the various people in my party (on their selection circles, not portraits, just to be clear) seems to select or unselect almost randomly.

Edited by Luckmann

t50aJUd.jpg

  • 0
Posted

You can use CNTRL-Click to add and remove characters from selection, but yes it's annoying that you can't unselect all of them.

 

Not sure if I like the RMB doubling up on that functionality tbh, will need to play around with it more. Bester said he'd probably make a video to demonstrate the issue as well

  • 0
Posted

You can use CNTRL-Click to add and remove characters from selection, but yes it's annoying that you can't unselect all of them.

 

Not sure if I like the RMB doubling up on that functionality tbh, will need to play around with it more. Bester said he'd probably make a video to demonstrate the issue as well

 

Yeah, I actually noted the annoyingness of not being able to unselect all party members before I changed my post.

 

There's really no need for the RMB-functionality for adding to selection outside of the UI. I don't see it ever getting used, I think it's just going to be confusing to have multiple ways to do the exact same thing, assuming that this is the intended functionality (it's hard to tell, because.. it's.. not working).

t50aJUd.jpg

  • 0
Posted (edited)

Yeah I think just having CNTRL-click is better.

I have a cracked version of v257 installed for posterity, I will have to boot that up and see if this change was added in after the beta release, because I don't remember coming across it before.

 

Yeah, nope definitely wasn't in v257, so it's been added in later.

Edited by Sensuki
  • 0
Posted

it's important to see how your inputs are set up. The actual behavior isn't actually programmed to the mouse button - it is programmed to the commands. Perhaps you should also show what commands are attached to mouse1 versus mouse0 etc.

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

  • 0
Posted

The only thing bound to Mouse1 (RMB) in my game is Formation Rotate, so I assume it's built into either the function, or hard coded into the mouse button. There ARE functions hard coded to buttons in this game.

  • 0
Posted (edited)

The only thing bound to Mouse1 (RMB) in my game is Formation Rotate, so I assume it's built into either the function, or hard coded into the mouse button. There ARE functions hard coded to buttons in this game.

lol sensuki, we've had this argument before. they aren't hard-coded. it's actually based on what commands are bound to the mouse-button. Those commands have multiple components sometimes.

 

Also, I figured out what the behavior is with your RMB/formation rotate dragging behavior. It's acting like a "select" command if the mouse is pressed on a unit and dragged. The easiest way to compare this is to start on a unit, right click and drag to wherever you want. Then see which units are selected. Then, left-click to compare with the selection box that would have been created with the same mouse movement. You'll see that they line up.

 

the formation rotate has two commands bound to a click-drag behaviour. If the mouse is pressed on a location without a unit and dragged, it will allow you to rotate your formation. If the mouse is pressed on a location where a unit exists and dragged, a select command without the selection box being visible is issued. This is the true bug.

Edited by Hormalakh

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

  • 0
Posted (edited)

Nah different scenario, the TAB button is hard coded to "Select Next" in the inventory and character record. It shouldn't be that way and is probably temporary (well hopefully anyway).

Formation Rotate shouldn't have this select and drag stuff on it at all IMO. But yeah you are right, I bound Formation Rotate to Mouse2 (mousewheel click), and that moved the select stuff to it.

Edited by Sensuki
  • 0
Posted

Whoa....actually - it's more complicated than that!

 

So! What happens is this:

 

If you click on any party member with your left mouse button and then right-click (use the formation rotate command) and start dragging from that same party member you will utilize a hidden "select-type" command. After you click and drag from that starting unit, you have now set your initial point on the selection box. All further right-clicks (single click or press-drag and then unpress) will issue the second point on your selection box, selecting any party members within that box.

 

It does not need to be a click and drag behavior. Simply a right-click on a unit will suffice to make the selection box.

 

To rest the initial selection point, you must select another character with left-click and then restart with a right-click and drag behavior. This will reset the initial selection box to the location of that unit.

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

  • 0
Posted (edited)

:grin:  :grin: :grin:  

 

I dunno....it's WEIRD! and it's tough to remember where the first point in the selection window is...so you might have to reset it by click-dragging. that's why it seems like it's non-intuitive.

Edited by Hormalakh

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

  • 0
Posted (edited)

Whyyyyy is this even in the game  :huh:

 

Modern art project.

 

Just go with it.

Edited by Luckmann

t50aJUd.jpg

×
×
  • Create New...