mrmonocle Posted November 20, 2014 Posted November 20, 2014 (edited) It's old news already that OE interface designs are terrible. The bad thing is that they're only making it worse with every update. they keep feeding me with their "we've got an awesome metalwood UI theme", but should I care if it's plainly what it states it is - wood and iron, but not an interface. Edited November 20, 2014 by mrmonocle I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
constantine Posted November 22, 2014 Posted November 22, 2014 (edited) A friendly request @Sensuki, when you finish your list of mods for Pillars, let the player be able to choose which to install/not install. G3 modders for the IE games did it like that and it was pretty helpful Although to be honest I still hope the vanilla PoE will not need any modding, but this may be wishful thinking. And there is also the fact I want to have the play experience the devs will design, unmodded. Edited November 22, 2014 by constantine 1 Matilda is a Natlan woman born and raised in Old Vailia. She managed to earn status as a mercenary for being a professional who gets the job done, more so when the job involves putting her excellent fighting abilities to good use.
Grotesque Posted November 27, 2014 Posted November 27, 2014 . I actually watched the entire 45 min video and there are some good suggestions. The round icons for doors can be modded out also? After my realization that White March has the same XP reward problem, I don't even have the drive to launch game anymore because I hated so much reaching Twin Elms with a level cap in vanilla PoE that I don't wish to relive that experience.
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