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Posted (edited)

It's old news already that OE interface designs are terrible. The bad thing is that they're only making it worse with every update. 

 

they keep feeding me with their "we've got an awesome metalwood UI theme", but should I care if it's plainly what it states it is - wood and iron, but not an interface.

Edited by mrmonocle

I see the dreams so marvelously sad

 

The creeks of land so solid and encrusted

 

Where wave and tide against the shore is busted

 

While chanting by the moonlit twilight's bed

 

trees (of Twin Elms) could use more of Magran's touch © Durance

 

Posted (edited)

A friendly request @Sensuki,

 

when you finish your list of mods for Pillars, let the player be able to choose which to install/not install.

 

G3 modders for the IE games did it like that and it was pretty helpful :)

 

 

Although to be honest I still hope the vanilla PoE will not need any modding, but this may be wishful thinking.

 

And there is also the fact I want to have the play experience the devs will design, unmodded.

Edited by constantine
  • Like 1

Matilda is a Natlan woman born and raised in Old Vailia. She managed to earn status as a mercenary for being a professional who gets the job done, more so when the job involves putting her excellent fighting abilities to good use.

Posted

.

 

I actually watched the entire 45 min video and there are some good suggestions.   

 

The round icons for doors can be modded out also?

  After my realization that White March has the same XP reward problem, I don't even have the drive to launch game anymore because I hated so much reaching Twin Elms with a level cap in vanilla PoE that I don't wish to relive that experience.

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