ctn2003 Posted September 27, 2014 Share Posted September 27, 2014 Its shaping up well but its got a long way to go. the characters in small spaces well jumble around and stop going where their suppose to go. 1 Link to comment Share on other sites More sharing options...
0 Justinian Posted September 28, 2014 Share Posted September 28, 2014 Yea agreed, pathing still needs lots of work. I'm not sure if it's related, but all the characters now "stutter" every second when they move around even when unhindered. It's like the animimation is out of sync with the framerate or something. 1 Link to comment Share on other sites More sharing options...
0 MoonWolf Posted September 28, 2014 Share Posted September 28, 2014 I've had characters who needed to cross eachother to get where they want to go just sort of stand next to eachother and slowly vibrate to the side untill eventually the AI decides its taking too long and repaths. 2 Link to comment Share on other sites More sharing options...
0 Sensuki Posted September 28, 2014 Share Posted September 28, 2014 or run on the spot. 1 Link to comment Share on other sites More sharing options...
0 Matt516 Posted September 29, 2014 Share Posted September 29, 2014 They're just confused. Raise INT, that should fix it. Link to comment Share on other sites More sharing options...
0 Justinian Posted September 29, 2014 Share Posted September 29, 2014 Sensuki, are you getting those character jitters when moving, except now all the time? Link to comment Share on other sites More sharing options...
0 Sensuki Posted September 29, 2014 Share Posted September 29, 2014 yes I am, but it's not to do with pathfinding, it's microstutter. Link to comment Share on other sites More sharing options...
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ctn2003
Its shaping up well but its got a long way to go. the characters in small spaces well jumble around and stop going where their suppose to go.
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