Per-encounter abilities are locked out of combat. They register as either "already activated" or are not regenerating once combat ends (if it's ending?). Resting, travel, and combat do not unlock them, though they do regenerate when appropriate. See images.
[steps to Reproduce]
Start a new game.
Select the BB_Rogue and use the Crippling Strike on an ally.
Repeat using the crippling strike until it locks on "already activated" or fails to regenerate at the end of combat.
[Expected Behaviour]
Per-encounter abilities should always regenerate when not in an encounter, and should not get stuck on "already activated".
[Other Remarks / Comments]
Sometimes this happens quickly, sometimes not. I've not tried testing it against normal enemies, only friendlies.
Question
CatatonicMan
4 answers to this question
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