When dual wielding, using an ability that activates after an attack will cause that ability to be used twice, once for each weapon. This drains two uses of the ability, which may not be desirable.
[steps to Reproduce]
Start a new game.
Make sure the BB_Rogue is dual wielding.
Have BB_Rogue use "Crippling Strike" ability on a friendly target. Notice how the rogue attacks twice, and the ability is used once for each strike.
[Expected Behaviour]
Abilities should be used only once per activation. Alternatively, there should be a way to choose whether or not to double down on an ability when using two weapons.
[Other Remarks / Comments]
Using an ability with only one use left while dual wielding will only use the ability once followed by a standard attack, so there's no ability duplication going on that I can see.
Question
CatatonicMan
Edited by CatatonicMan
1 answer to this question
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