This video demonstrates that the shadow map for the Dyrford Crossing is inaccurate relative to the shadows shown in the level.
Blending character shadows and darkening characters in the level happens in sunlit areas.
Because I've been sneaky, I happen to know that Shadow Maps for areas in Pillars of Eternity are 512x512 pixels in size, whereas the areas themselves are 16:9 perspective
Is it possible that using a 1:1 scale shadow map and a 16:9 area is causing the issue? Or is the shadow map just inaccurate ?
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This video demonstrates that the shadow map for the Dyrford Crossing is inaccurate relative to the shadows shown in the level.
Blending character shadows and darkening characters in the level happens in sunlit areas.
Because I've been sneaky, I happen to know that Shadow Maps for areas in Pillars of Eternity are 512x512 pixels in size, whereas the areas themselves are 16:9 perspective
Is it possible that using a 1:1 scale shadow map and a 16:9 area is causing the issue? Or is the shadow map just inaccurate ?
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