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[v.278] Interaction cursor (pick up loot cursor?) is shown in places where there's no interaction.

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[Description of the issue]

 

Interaction cursor (pick up loot cursor?) is shown in places where there's no interaction in Dyrford Village map and in Mill interior map.

 

[DETAILED list of steps to reproduce the issue AND what to look for]

 

-Start a game;

-Look to the attached screenshots;

-Point the cursor in the same places you'll see in the screenshots;

-Try to interact when the cursor changes;

-Notice how no interaction is possible.

 

[Expected behaviour]

 

Something should happens when clicking in these places, or the cursor shouldn't change while hovering on these specific points.

 

[Other remarks / Comments]

 

I'm not so sure that this is a bug, probably as some features are missing, something has yet to be implemented it these specific places, but I don't know.

 

[Files]

 

 

https://www.dropbox.com/s/wx0loej53lsh7xq/2014-09-07_00003.jpg?dl=0

 

https://www.dropbox.com/s/ylh5ywdj6v9bjdt/2014-09-07_00004.jpg?dl=0

 

https://www.dropbox.com/s/luivub951bkf9pj/2014-09-07_00005.jpg?dl=0

Edited by Metalloman

This is an issue with the Hidden Objects. Those locations have a hidden item/object and with this latest build, you can suddenly 'see' that there's something there when you run the cursor over it. You can't interact with it until you go into Stealth/Detect mode and 'find' it. Once you find it, you can interact. I reported this shortly after the patch appeared. Don't think the devs have responded about it yet.

  • Author

Thanks, @Ink Blot, for your reply.

 

So to see the cursor changing prior to use Stealth/Detect mode isn't intended?

 

Also, could you please put here a link related to your report? I think I'm missing it.

Thanks, @Ink Blot, for your reply.

 

So to see the cursor changing prior to use Stealth/Detect mode isn't intended?

 

Also, could you please put here a link related to your report? I think I'm missing it.

Correct. This is unintended.

 

Here's where I reported it. :)

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