Headbomb Posted August 29, 2014 Posted August 29, 2014 As of now, the only thing the Fog of War is done IE style. Basically you have your field of vision where you see everything, enemies, loot, landscape, etc... If you didn't explore it before, it's black. If you explored it before, and not in your field of vision, you only see the landscape. A better way to do the fog of war would be a sort of 2-level setup. You have your "close" field of vision, where you see everything, and a "far" field, where you'd see only the unobstructed landscape, but not the finer details (characters, transition points, loot...). I've made a mockup of what I have in mind. This would be a more more satisfying way to explore maps, IMO.
Sensuki Posted August 29, 2014 Posted August 29, 2014 I made a similar suggestion http://forums.obsidian.net/topic/67697-sensukis-suggestions-010-fog-of-war/
Ganrich Posted August 29, 2014 Posted August 29, 2014 This is under the "Known Issues" thread they have pinned as well. They say it is suppose to only show what is under your parties LoS. It definitely feels wrong at present though.
Sensuki Posted August 29, 2014 Posted August 29, 2014 (edited) Yeah but you shouldn't be able to see over dungeon walls or around geometry, that's dumb. Edited August 29, 2014 by Sensuki
Ganrich Posted August 29, 2014 Posted August 29, 2014 Oh, I agree. I would assume that wouldn't fall into LoS though. I could be mistaken, but anything over a wall is outside of your LoS.
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