Matt516 Posted August 26, 2014 Posted August 26, 2014 Right now when you right click or mouse over a weapon, the damage range shown is with the bonus from MIG taken into account. This makes it difficult to compare weapons that different characters are using, because if these characters have different MIG values, the same weapon equipped by both will show different damage ranges. How it needs to be shown, instead of (for example) "Sword: 16-22 slashing damage", is something more along the lines of "Sword: 15-20 (+1-2) slashing damage". Then show the net damage elsewhere on the inventory screen as suggested in http://forums.obsidian.net/topic/67677-sensukis-suggestions-009-inventory-and-item-tooltips/?hl=%2Bdamage+%2Bdisplay. As it is, we really can't even know what the base damage of a weapon is without doing the math every time. Silly. It's a small thing, but important to making an intuitive inventory and UI system (which really needs work at the moment). If this is already listed somewhere as an intended feature, I apologize. Just shoot me a link and I'll be happy.
Sensuki Posted August 26, 2014 Posted August 26, 2014 (edited) Yes, please show the base damage for weapons, spells and abilities. Could be done like: (Base: 14-20) Damage: 16-26 Edited August 26, 2014 by Sensuki 1
Freakything Posted August 26, 2014 Posted August 26, 2014 This makes a lot of sense. If you give numbers to players to help them choose between options, you may as well give the meaningful numbers instead of expecting players to do the math every time.
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