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Request: Display the base weapon damage in inventory/UI instead of adjusted

UI Inventory Weapon Damage Toolltip

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    (8) Warlock

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Right now when you right click or mouse over a weapon, the damage range shown is with the bonus from MIG taken into account. This makes it difficult to compare weapons that different characters are using, because if these characters have different MIG values, the same weapon equipped by both will show different damage ranges.


How it needs to be shown, instead of (for example) "Sword: 16-22 slashing damage", is something more along the lines of "Sword: 15-20 (+1-2) slashing damage". Then show the net damage elsewhere on the inventory screen as suggested in http://forums.obsidi...damage +display.


As it is, we really can't even know what the base damage of a weapon is without doing the math every time. Silly. It's a small thing, but important to making an intuitive inventory and UI system (which really needs work at the moment).


If this is already listed somewhere as an intended feature, I apologize. Just shoot me a link and I'll be happy. :)



    Subway Apathist of the Obsidian Order

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Yes, please show the base damage for weapons, spells and abilities.

Could be done like:

(Base: 14-20)
Damage: 16-26

Edited by Sensuki, 25 August 2014 - 08:31 PM.

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    (0) Nub

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This makes a lot of sense. If you give numbers to players to help them choose between options, you may as well give the meaningful numbers instead of expecting players to do the math every time.

Also tagged with one or more of these keywords: UI, Inventory, Weapon, Damage, Toolltip

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