I've been able to download and run the game using Steam on Linux/Wine without a problem.
Also game itself works like charm with one exception: saving/loading.
It seems that saving works (I can save once and a .savegame file is created in Saves directory (the size of the file is around 130kB).
But it is impossible to load this afterwards. There is no list in the Load Game window at all. It is possible to open the Load window though, so the game is aware that there is a savegame file.
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless) System.IO.FileNotFoundException: Could not find file "C:\users\root\Temp\Obsidian Entertainment\Pillars of Eternity\TempSaveData\saveinfo.xml". File name: 'C:\users\root\Temp\Obsidian Entertainment\Pillars of Eternity\TempSaveData\saveinfo.xml' at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath) [0x00000] in <filename unknown>:0 at GameResources.GetSaveFileInfo () [0x00000] in <filename unknown>:0 at UISaveLoadList.Reload () [0x00000] in <filename unknown>:0 at UISaveLoadManager.Show () [0x00000] in <filename unknown>:0 at UIHudWindow.ShowWindow () [0x00000] in <filename unknown>:0
This is the only issue on wine but this quite prevents anyone from playing. Not sure if this only happens on my machine or for everyone using Wine.
Question
pgielda
Dear All,
I've been able to download and run the game using Steam on Linux/Wine without a problem.
Also game itself works like charm with one exception: saving/loading.
It seems that saving works (I can save once and a .savegame file is created in Saves directory (the size of the file is around 130kB).
But it is impossible to load this afterwards. There is no list in the Load Game window at all. It is possible to open the Load window though, so the game is aware that there is a savegame file.
I've looked through the log file and see this:
This is the only issue on wine but this quite prevents anyone from playing. Not sure if this only happens on my machine or for everyone using Wine.
6 answers to this question
Recommended Posts