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Bug: Frenzy increasing incorrect attributes


Hormalakh

Question

Description:

Frenzy is described:

"Frenzy: x1.33 attack speed, -10 deflection, Health and Stamina concealed, +4 Resolve, +4 Might (10.0 sec). Sends the Barbarian into a frenzied state, increasing melee damage and granting a temporary massive Stamina bonus but causing a Deflection penalty against incoming attacks."

 

However, Resolve does not affect health and stamina. Constitution affects it.

 

What is should be

"Frenzy: x1.33 attack speed, -10 deflection, Health and Stamina concealed, +4 Resolve Constitution, +4 Might (10.0 sec). Sends the Barbarian into a frenzied state, increasing melee damage and granting a temporary massive Stamina bonus but causing a Deflection penalty against incoming attacks."

 

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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... Not a bug? Resolve helps against interrupts, which fits the idea of a Frenzy.

 

Nor would I consider a +4 Constitution increase a "massive Stamina bonus", A bonus, sure, but not massive.

So I'm reading the "temporary massive Stamina bonus" as a separate effect. (A self-heal, if you will, perhaps with a temporary higher cap?) Description could perhaps be written better to make this clearer.

Also, "Increases melee damage" - but +4 Might also increases ranged damage, soo ... perhaps the "+Melee damage" effect is separate from the "+4 Might" as well? Hrmm ... yeah, could use some cleanup.

Edited by Ark Evensong
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