Headbomb Posted August 19, 2014 Posted August 19, 2014 (edited) First let me preface that stats aren't everything. Achieving a symmetry in distribution shouldn't be the goal (i.e. allowed for every combination of +2, +2/+1/+1, +1/+1 for all stats is just not viable. That being said, assuming the problems with racial/culture bonuses (http://forums.obsidian.net/topic/66869-attribute-bonuses-are-pointless/ ) are fixed, there's another issue at play here, the racial stas can be... odd, and cultural stats are biased. As of now, the racial bonuses are Human: +1 MIG, +1 RES Aumaua: +2 MIG Dwarf: +2 MIG, +1 CON, -1 DEX Elf: +1 DEX, +1 PER Orlan: -1 MIG, +2 PER, +1 RES Godlike: +1 DEX, +1 INT Specific problems I have: * Human: Might bonus seems very weird. I like the idea that humans' defining characteristic is a high resolve however. (Suggestion, remove might bonus, maybe add bonus skill point, or boost to +2 RES?) * Aumaua: No problem per se, but I can't think of any reason why I'd pick Aumaua over Dwarf. +2 MIG means high damage melee, and in melee you need the con. * Dwarf: +2 MIG, +1 CON feels like is should be the opposite (+2 CON, +1 MIG, -1 DEX). This would be more in line with expectations that dwarves are hardy, and tough, and leave the +2 MIG to Aumaua as a defining trait. Because looking at Aumaua and Dwarves, I can't imagine for two seconds that the two races are equally strong (mighty). * Elf: No problem that I can see * Orlan: No problem that I can see * Godlike: No problem that I can see With my changes, this would become Human: +1 RES, + 1 skill point/Level (or alternatively, simply +2 RES) Aumaua: +2 MIG Dwarf: +1 MIG, +2 CON, -1 DEX Elf: + DEX, +1 PER Orlan: -1 MIG, +2 PER, +1 RES, Godlike: +1 DEX, +1 INT Not saying this HAS to be the solution, but at least the Dwarf having +2 MIG overlapping with the +2 MIG of the Aumua needs to be resolved, and humans having +1 MIG is just weird. Culture bonuses however... those are really in need of an overhaul +1 MIG: 1 Culture (Living Land) +1 CON: 0 Cultures +1 DEX: 2 Cultures (Deadfire Archipelagos, White that Wends) +1 INT: 2 Cultures (Old Vailia, Rauatai) +1 PER: 0 Cultures +1 RES: 2 Cultures (Aedyr, Ixamitl Plains) Consider switching The White That Wends from +1 DEX to +1 CON (give the harshness of the place), and Ruautai from +1 INT to +1 PER (giving they are often at sea and thus would be keen observers). This way all stats can have a cultural boost. This would become +1 MIG: 1 Culture (Living Land) +1 CON: 1 Culture (White that Wends) +1 DEX: 1 Culture (Deadfire Archipelagos) +1 INT: 1 Cultures (Old Vailia) +1 PER: 1 Culture (Rauatai) +1 RES: 2 Cultures (Aedyr, Ixamitl Plains) Which I feel opens up more options to players. Edited August 19, 2014 by Headbomb 7
Superpat Posted August 19, 2014 Posted August 19, 2014 I like your suggestion for the dwarves/aumaua and for the cultures, but isnt might supposed to be sort of like aggresiveness in combat, since it affects magical and physical damage?
Headbomb Posted August 19, 2014 Author Posted August 19, 2014 The main point to me is Aumauas shouldn't feel like the poor man's dwarves, and Dwarves are usually seen as defined by hardiness more than by their imposing stature and aggression. 1
BrokenMask Posted August 19, 2014 Posted August 19, 2014 Agreed about aumau and dwarfs, your suggestion is good
Sensuki Posted August 19, 2014 Posted August 19, 2014 The problem with attributes is larger than shifting a few bonuses around I think. A month or so ago I posted my revised attribute suggestion based on the IGN video I think I had like Human: +1 Con, +1 Res Elf: +1 Dex, +1 Per Aumaua: +2 Might Dwarf: +2 Con, +1 Might, -1 Dex (same as you) Godlike: +1 Dex, +1 Int Orlan: -1 Might, +2 Per, +1 Res Two ways to get a bonus to every attribute except Int, probably not perfect but another array to consider.
Bohemond Posted August 19, 2014 Posted August 19, 2014 At this point, racial bonuses are literally meaningless unless you start with the maximum and minimum value. Switching the assignment of these bonuses seems like a waste of time until you fix the underlying mechanical problem. 1
Sensuki Posted August 19, 2014 Posted August 19, 2014 (edited) Perhaps the progression of attributes should be changed to be weighted or triangular (like skills are) That way racial and cultural bonuses represent more worth than points can buy. Attribute bonuses might need to scale the same way though, rather than representing the current even progression? Edited August 19, 2014 by Sensuki
Headbomb Posted August 20, 2014 Author Posted August 20, 2014 The more I think of it, the more I think cultures could be used to boost skills, or give feats/talents. It shouldn't be all about stats IMO. 3
Qiushui Posted August 20, 2014 Posted August 20, 2014 I totally assumed that cultures would have special skills bonus/feats/unique flavor abilities and the current bare-bones stat bonus was just a place-holder??
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