Every click I make in the character creation interface produces about 5-8 seconds of game freezing lag, whether I change races, choose spells, or even add single attribute points. It's like the game doesn't load any of the character creation screen into the RAM whatsoever and every selection goes to draw a file from a spun-down hard drive (my drive isn't spun-down or asleep in case you were wondering).
This extends to in-game actions as well. The game runs at a rock solid 60 fps for me until I do something as simple as click the Inventory button, at which point the game freezes as is totally unresponsive for a good 10 seconds or so until the menu opens.
edit - I found something. I decided to play as a Moon Godlike with an Aumaua body... probably the most polygon intensive character model possible now that I think about it. When I do something like pick up an inventory weapon with the dwarf fighter's model displayed, the lag lasts under a second. When I do the same thing with my giant Godlike character, the lag lasts a good 10 seconds or so.
It looks like that for every action you take whatsoever in any screen where your character model is displayed, the character model's information is pulled from the hard drive and the character is redrawn on the screen. It's just more noticable with a Godlike Aumaua because that body type happens to use a ton of resources.
So in summary - bug found. Every menu action reloads character texture/model data from the hard drive and redraws it, freezing the game until the redraw is complete.
Question
GreatGreen
My computer isn't exactly ancient:
i5
8 GB RAM
Radeon HD 5800 1GB
Every click I make in the character creation interface produces about 5-8 seconds of game freezing lag, whether I change races, choose spells, or even add single attribute points. It's like the game doesn't load any of the character creation screen into the RAM whatsoever and every selection goes to draw a file from a spun-down hard drive (my drive isn't spun-down or asleep in case you were wondering).
This extends to in-game actions as well. The game runs at a rock solid 60 fps for me until I do something as simple as click the Inventory button, at which point the game freezes as is totally unresponsive for a good 10 seconds or so until the menu opens.
edit - I found something. I decided to play as a Moon Godlike with an Aumaua body... probably the most polygon intensive character model possible now that I think about it. When I do something like pick up an inventory weapon with the dwarf fighter's model displayed, the lag lasts under a second. When I do the same thing with my giant Godlike character, the lag lasts a good 10 seconds or so.
It looks like that for every action you take whatsoever in any screen where your character model is displayed, the character model's information is pulled from the hard drive and the character is redrawn on the screen. It's just more noticable with a Godlike Aumaua because that body type happens to use a ton of resources.
So in summary - bug found. Every menu action reloads character texture/model data from the hard drive and redraws it, freezing the game until the redraw is complete.
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