TreverJohansen Posted August 12, 2014 Share Posted August 12, 2014 I've been looking at most of the upcoming games coming up in kick starter and I have already bought Pillars and backed it of course and while I thought the game play and characters looked fine, I'm left wondering could they have done a bit more to the models and anatomy or the characters. Now this wouldn't need to be a complete overhaul just minor details like the characters Look sometimes a bit stiff on the way they stand.One of the only thing I can give an example and this company yes huge as they may be and successful have the most beautiful 3D characters for this 2D isometric view which is Valve and dota 2. sorry for the lack of grammar ect I'm not to good with writing my thoughts down. but if you play dota 2 and just look at the stances and the animations and the use of color and anatomy it looks very pleasing to the eye. Link to comment Share on other sites More sharing options...
nikolokolus Posted August 12, 2014 Share Posted August 12, 2014 Those "minor" details are actually pretty costly to iterate in terms of man-hours. I just don't think their budget on this game can allow for the kind of detail and polishing you're talking about ... at least not without sacrificing other areas of the game. Link to comment Share on other sites More sharing options...
TreverJohansen Posted August 12, 2014 Author Share Posted August 12, 2014 It's probably to late now and I wouldn't want them to pros-pone the game now for it but just a thought for the future If you have the chance cehck out divine divinity and the character models similar in the way of the glossy ness and some of the details, and it was a kickstarter as well that funded less. Link to comment Share on other sites More sharing options...
Bryy Posted August 12, 2014 Share Posted August 12, 2014 It's probably to late now and I wouldn't want them to pros-pone the game now for it but just a thought for the future If you have the chance cehck out divine divinity and the character models similar in the way of the glossy ness and some of the details, and it was a kickstarter as well that funded less. Original Sin funded less but was made for a few hundred thousand more than Eternity. No way a game that good is made for $890k. 1 Link to comment Share on other sites More sharing options...
Night Stalker Posted August 12, 2014 Share Posted August 12, 2014 (edited) It's probably to late now and I wouldn't want them to pros-pone the game now for it but just a thought for the future If you have the chance cehck out divine divinity and the character models similar in the way of the glossy ness and some of the details, and it was a kickstarter as well that funded less. Original Sin funded less but was made for a few hundred thousand more than Eternity. No way a game that good is made for $890k.Also, if you check out the Kickstarter video for D:OS, you can see that they already had entered production and had a working engine and a lot of assets. When the PoE Kickstarter launched, Obsidian had an idea of what they wanted to make, but they had not really entered preproduction yet. D:OS was Kickstarted for polish and more features, PoE Kickstarter was for the whole thing (admittedly PoE picked up additional funding along the way, but I assume D:OS did as well). But. to get back on topic, of course I wouldn't mind if the models animations were better, but I'll live if they aren't. Edited August 12, 2014 by Night Stalker 3 Link to comment Share on other sites More sharing options...
neo6874 Posted August 12, 2014 Share Posted August 12, 2014 gotta remember guys, we're watching late alpha releases in the gameplay videos. There's little (if any) polish to a lot of the things (I mean, watch when the guy explodes on the tiles -- you can still see the edges of the fire animation frame). Link to comment Share on other sites More sharing options...
Blarghagh Posted August 12, 2014 Share Posted August 12, 2014 Dota 2 characters have the advantage that the game has zero significant shadows. All those extra details are painted on because the texture artist can just paint the shadows and highlights in. PoE doesn't have that advantage - if you'd do that in PoE you'd get double shadows everywhere and it would look messed up, as if the engine was bugging out. A huge immersion breaker. 1 Link to comment Share on other sites More sharing options...
Greensleeve Posted August 12, 2014 Share Posted August 12, 2014 It's probably to late now and I wouldn't want them to pros-pone the game now for it but just a thought for the future If you have the chance cehck out divine divinity and the character models similar in the way of the glossy ness and some of the details, and it was a kickstarter as well that funded less. Original Sin funded less but was made for a few hundred thousand more than Eternity. No way a game that good is made for $890k. I believe they've stated that the budget for Original Sin was at least $5 million. Also, see TrueNeutral's comment about shadows. Very important stuff. 1 Link to comment Share on other sites More sharing options...
X2Eliah Posted August 12, 2014 Share Posted August 12, 2014 Hm, character stances (and movement, if I'm reading it right?)... Isn't this something that could be solved via basic mocap & skeleton animation? Link to comment Share on other sites More sharing options...
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