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If I remember correctly:

 

If your foe is stronger retreat, if equal then seek advantage, if weaker then attack.

Most of Sun Tzu's advice was basically common sense to keep hotheaded/brash/arrogant commanders from biting off more than they could chew.

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We currently have (and will continue to make) optional encounters that are too macho for your projected level going into them.  There's an encounter in our vertical slice area that wipes almost everyone on the team who goes into it.  It can be beaten with an "underleveled" group, but it requires a lot of tactical retreating and careful party management.

Sweet. Sweet. Hope that encounter stays!

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It will.  It's only gotten harder over time.

Is it worth going through that, I mean will the game reward you for it? Or is it one of those things that you brag about it to your friends who then ask: "What the hell is Project Eternity?"

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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Is it worth going through that, I mean will the game reward you for it? Or is it one of those things that you brag about it to your friends who then ask: "What the hell is Project Eternity?"

Loot and bragging rights I guess since there's no XP reward (unless there is actually an optional reward for defeating that group, but there probably isn't).

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It will.  It's only gotten harder over time.

Is it worth going through that, I mean will the game reward you for it? Or is it one of those things that you brag about it to your friends who then ask: "What the hell is Project Eternity?"

 

 

Of course it's worth it, don't be silly. :cat:

Reloading repeatedly, or starting a new game if you play iron mode, is totally worthwhile if there's a possibility you're going to get an enchanted item that can be used on other reload-time optional encounters. 

Non-optional combat encounters, which are generally more accessible, become a bit easier with such enchanted items. So you can be totally happy that after reloading hundreds of times on impossible! optional combat encounters you get your reload-time cut in half on non-optional combat encounters; from 4 to 2 times.

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If I remember correctly:

 

If your foe is stronger retreat, if equal then seek advantage, if weaker then attack.

Alternatively,

 

For he who fights and runs away

May live to fight another day;

But he who is in battle slain

Can never rise and fight again (without a diamond worth 5,000 gold and a 9th level Cleric).

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If I remember correctly:

 

If your foe is stronger retreat, if equal then seek advantage, if weaker then attack.

Alternatively,

 

For he who fights and runs away

May live to fight another day;

But he who is in battle slain

Can never rise and fight again (without a diamond worth 5,000 gold and a 9th level Cleric).

 

provided he did not die from disintegration or the death spell

The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder.

 

-Teknoman2-

What? You thought it was a quote from some well known wise guy from the past?

 

Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born!


We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did.

 

Modern democracy is: the sheep voting for which dog will be the shepherd's right hand.

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