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Project Eternity would translate to Pen and Paper


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Project Eternity's aim is to bring back the style of the old Infinity Engine games. Games such as Baldur's Gate and Icewind Dale. However, there's one aspect of those games that Eternity will be very different in. It won't be based on the Dungeons and Dragons Rule set.

So Obsidian are creating one from scratch, which Chris Avellone explained to us at Rezzed, “The two people heading that up in the studio are Josh Sawyer, the Project Director and Tim Cain, one of our gameplay programmers. Tim was Arcanum, Fallout, Temple of Elemental Evil , and Josh was New Vegas and Icewind Dale, among others. They both really like designing systems and that's been proven throughout both their careers, so the idea of creating an RPG system like that from scratch is an idea they're really excited about, it's been pretty amazing to watch.”

 

Full story: http://www.strategyinformer.com/news/23853/project-eternity-would-translate-to-pen-and-paper

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At the very least they'd need to rethink how combat works for a pen and paper implementation, given combat isn't turn-based nor round-based and that the math behind it is, according to J.E. Sawyer at least, more complicated than your typical PnP math and mostly kept behind the scenes.

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Pretty much any setting can be converted into a PnP game, although some will be easier than others. As WorstUsernameEver pointed out, you'd have to rewrite Eternity's mechanics to fit the constraints of pen and paper gaming (sort of like what Sawyer's Simple System did with Fallout's mechanics). Although given the game's DnD roots, maybe just using OGL for the mechanics and creating new classes and powers would be the way to go.

 

Anyway, as it's topical, here's a blog post from Green Ronin that talks a little about the process of adapting Dragon Age into a PnP game:

http://greenronin.com/2013/06/ronin_round_table_math_the_sil.php#more

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Not unless you use a computer to do your calculations for you. It would be a pen and paper game with a computer instead of dice doing the calculations. A lot of people play this way already...

 

Turn based/RTwP is true though...

Edited by Hormalakh

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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