Labadal Posted July 1, 2013 Share Posted July 1, 2013 What do you say? Should we have to gather all characters when we find an exit? Or should it be like Planescape, where you could use your rogue to sneak their way padt enemies and exit the screen for your entire party? I'd like to see the latter option. Link to comment Share on other sites More sharing options...
motorizer Posted July 1, 2013 Share Posted July 1, 2013 (edited) Sounds like a cheat.... maybe on a map with no hostiles. Edited July 1, 2013 by motorizer Link to comment Share on other sites More sharing options...
Lysen Posted July 1, 2013 Share Posted July 1, 2013 "You must gather your party before venturing forth" Not this again, FFFFUUUUUUUUUUU... 2 Link to comment Share on other sites More sharing options...
Kjaamor Posted July 1, 2013 Share Posted July 1, 2013 I liked the mechanic of having to gather your party, though I'll admit that particular line did grate. Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management Link to comment Share on other sites More sharing options...
Malekith Posted July 1, 2013 Share Posted July 1, 2013 There was nothing wrong with the line itself. To have it repeated over and over until all party members come close was the problem. It should be spoken once and thats it. Link to comment Share on other sites More sharing options...
Lephys Posted July 1, 2013 Share Posted July 1, 2013 Yeah... how exactly is your party able to exit the area if they didn't actually get past all the obstacles in that area? "Yes! GO little flying-squirrel familiar! Even if you get spotted, no one will think anything of it! Yes! That's it! Now just exit the area for us, so that we can magically teleport past this entire fortress! 8D!" Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
Pshaw Posted July 2, 2013 Share Posted July 2, 2013 I like the idea of gathering your party before going to the next area. I just think that the distance the entire party should be from the exit should be fairly large when out of combat. When in combat though I think everybody should need to stick close together before you make a break for it.The only time I really like the whole 1 person needs to hit the exit and that's it thing is when you aren't in full control of your party like the fallout games. If Sulik and Vic had their way I'd never make it to vault city. K is for Kid, a guy or gal just like you. Don't be in such a hurry to grow up, since there's nothin' a kid can't do. Link to comment Share on other sites More sharing options...
Sensuki Posted July 2, 2013 Share Posted July 2, 2013 Depends on the area. From parent area to parent area - yes, from parent to child area (or vice versa) - maybe. I felt the IE games handled this well enough anyway. 1 Link to comment Share on other sites More sharing options...
motorizer Posted July 2, 2013 Share Posted July 2, 2013 The other (and most realistic) possiblitiy is being able to split your party across more than one map, if your rogue slips past the enemies and leaves the map, he is on his own on the next map This could potentially lead to options to split your party in two in order to achieve different objectives, the down side is of course that you can only be on one map at a time. Link to comment Share on other sites More sharing options...
Sacred_Path Posted July 2, 2013 Share Posted July 2, 2013 "you must gather your wits before venturing forth." teehehehehe well maybe not. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now