Jump to content

Solving The Rest Problem: Limited resting, or respawning enemies?

Recommended Posts

I made a separate thread because I've felt it tackled a different issue too but I feel like I've got a simple and elegant solution and I'll share it here as well: potions expire. This makes the penalty to resting combat based, not story based, and doesn't require anything overly special from the developers point of view. (The other issue I mentioned is potion hoarding).

Link to post
Share on other sites
  • 1 year later...

Sorry for necroing this old thread. But can someone point me to the new rest mechanics update? Can't seem to find it? So is the limited resource thing finally in? How  hard is it to break the resource economy?

"The essence of balance is detachment. To embrace a cause, to grow fond or spiteful, is to lose one's balance, after which, no action can be trusted. Our burden is not for the dependent of spirit."

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...