Osvir Posted December 30, 2012 Posted December 30, 2012 (edited) Copy+Paste from here. Felt it needed its own topic. Recent changes. Priest gets one ability and one level 1 spell. Sacred Circle and Recovery. Fighter got two abilities and one passive. Defender and Surge for abilities and Melee Accuracy for a passive bonus. Looks interesting EDIT: Sacred Circle: kind of like an aura "Bless". Is it channeled? Does the Priest need to enter "pray"-mode? Recovery - Generic [HP] Spell. Stamina-spell. Takes more time than Surge and heals more? Defender: I hope it could be used as an "obstacle" mechanically. So you could hold your Fighter with his shield up in a choke point and let archers and mages shoot arrows and throw spells over the Fighter. Perhaps I've got a Rogue laying traps and bait behind them. Surge - see Recovery. Surge should reward less than Recovery. Melee Accuracy: So there's going to be Ranged Accuracy for Rangers and possibly Rogues? "In the current design" Edited December 30, 2012 by Osvir
Gyor Posted December 31, 2012 Posted December 31, 2012 I thought Recovery is an ability, not a spell, after all don't you get to choose your spell? Sacred Circle: Aura Buff Spells: Dailies that turn into encounters as you level. Recovery: Stamina Heal Ability
Gyor Posted December 31, 2012 Posted December 31, 2012 I thought Recovery is an ability, not a spell, after all don't you get to choose your spell? Sacred Circle: Aura Buff Spells: Dailies that turn into encounters as you level. Recovery: Stamina Heal Ability
Osvir Posted December 31, 2012 Author Posted December 31, 2012 Ops! My bad! Sacred Circle is a passive bonus? sounds a bit powerful.. how will the rest of the game be played hmm..
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