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Posted (edited)

Copy+Paste from here.

 

Felt it needed its own topic.

Recent changes.

 

Priest gets one ability and one level 1 spell. Sacred Circle and Recovery.

 

Fighter got two abilities and one passive. Defender and Surge for abilities and Melee Accuracy for a passive bonus.

 

Looks interesting :)

 

EDIT:

Sacred Circle: kind of like an aura "Bless". Is it channeled? Does the Priest need to enter "pray"-mode?

 

Recovery - Generic [HP] Spell. Stamina-spell. Takes more time than Surge and heals more?

 

Defender: I hope it could be used as an "obstacle" mechanically. So you could hold your Fighter with his shield up in a choke point and let archers and mages shoot arrows and throw spells over the Fighter. Perhaps I've got a Rogue laying traps and bait behind them.

 

Surge - see Recovery. Surge should reward less than Recovery.

 

Melee Accuracy: So there's going to be Ranged Accuracy for Rangers and possibly Rogues?

 

"In the current design" 8)

Edited by Osvir
Posted

I thought Recovery is an ability, not a spell, after all don't you get to choose your spell?

 

Sacred Circle: Aura Buff

 

Spells: Dailies that turn into encounters as you level.

 

Recovery: Stamina Heal Ability

Posted

I thought Recovery is an ability, not a spell, after all don't you get to choose your spell?

 

Sacred Circle: Aura Buff

 

Spells: Dailies that turn into encounters as you level.

 

Recovery: Stamina Heal Ability

Posted

Ops! My bad!

 

Sacred Circle is a passive bonus? :huh: sounds a bit powerful.. how will the rest of the game be played hmm..

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