Jump to content

Recommended Posts

Posted

PS:T is my favorite game of all time. Bar none. The best storyline, the best characters, etc. etc. Truly a classic.

 

So my initial reaction of disappointment when I heard Obsidian was developing KOTOR 2 instead of Bioware changed instantly to exhultation when I discovered Obsidian was formed by ex-Black Isle RPG designers rather than just being a neophyte company. :)

 

So, just out of curiosity, who at Obsidian was involved with Torment, and in what capacity? Thanks in advance; my hopes for Obsidian are sky high at the moment. :)

I made this half-pony half-monkey monster to please you

But I get the feeling that you don't like it

What's with all the screaming?

You like monkeys, you like ponies

Maybe you don't like monsters so much

Maybe I used too many monkeys

Isn't it enough to know that I ruined a pony making a gift for you?

Posted

Chris Avellone - lead designer

Dennis Presnell - modeler

Brian Menze - models, textures, concepts, interface and icon stuff, credits movie

Dan Spitzley - lead programmer

Aaron Brown - level builder and modeler

Aaron Meyers - level Builder, modeler, textures and I think movie stuff

 

oh yeah and Feargus, but we still haven't figured out what he does.

"Haven't got an enemy in the world. Too lazy to make 'em" - The Reluctant Dragon

Posted

Who decided that Annah came with a tail then ?

 

That tail... :)

 

Feargus, was that the guy who picked the Box Art ? :)

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

Posted
Chris Avellone - lead designer

Dennis Presnell - modeler

Brian Menze - models, textures, concepts, interface and icon stuff, credits movie

Dan Spitzley - lead programmer

Aaron Brown - level builder and modeler

Aaron Meyers - level Builder, modeler, textures and I think movie stuff

 

oh yeah and Feargus, but we still haven't figured out what he does.

Thanks, this made my day. I was worried I was going to ask, and everyone was going to respond 'sorry, but all those guys moved on to other things.'

 

The idea that such a large chunk of the Torment team are back together makes me giddy. Remember, whatever the sales numbers, there are LOTS of us who regard Torment as a masterpiece; in my eyes, it's the standard by which every storybased RPG is judged, including KOTOR. It's not every new game company that comes complete with a ready-made fanbase. :)

I made this half-pony half-monkey monster to please you

But I get the feeling that you don't like it

What's with all the screaming?

You like monkeys, you like ponies

Maybe you don't like monsters so much

Maybe I used too many monkeys

Isn't it enough to know that I ruined a pony making a gift for you?

Posted
You may want to check out this old thread.

Muchos Gracias, Amigo. I would have been surprised if this topic hadn't come up before.

I made this half-pony half-monkey monster to please you

But I get the feeling that you don't like it

What's with all the screaming?

You like monkeys, you like ponies

Maybe you don't like monsters so much

Maybe I used too many monkeys

Isn't it enough to know that I ruined a pony making a gift for you?

Posted
Feargus, was that the guy who picked the Box Art ? :rolleyes:

He was the guy who brought coffee and cleaned up afterhours. He also ran errands for the development team (picking up dry cleaning and such).

newlogo.gif
Posted
Chris Avellone - lead designer

Dennis Presnell - modeler

Brian Menze - models, textures, concepts, interface and icon stuff, credits movie

Dan Spitzley - lead programmer

Aaron Brown - level builder and modeler

Aaron Meyers - level Builder, modeler, textures and I think movie stuff

 

oh yeah and Feargus, but we still haven't figured out what he does.

So Dave Maldonado doesn't work there anymore? Or did he ever?

Posted
Who decided that Annah came with a tail then ?

 

That tail... 

 

Feargus, was that the guy who picked the Box Art ?

 

I have to agree... something about that tail.... As for the box art, am I in the minority when I think that the box art was pretty nifty when compared with the other alternative designs?

 

It's nice to receive a first-hand response on which of the Obsidian people worked on Planescape: Torment. It was quite the game.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...