Ivan the Terrible Posted April 28, 2004 Share Posted April 28, 2004 PS:T is my favorite game of all time. Bar none. The best storyline, the best characters, etc. etc. Truly a classic. So my initial reaction of disappointment when I heard Obsidian was developing KOTOR 2 instead of Bioware changed instantly to exhultation when I discovered Obsidian was formed by ex-Black Isle RPG designers rather than just being a neophyte company. So, just out of curiosity, who at Obsidian was involved with Torment, and in what capacity? Thanks in advance; my hopes for Obsidian are sky high at the moment. I made this half-pony half-monkey monster to please you But I get the feeling that you don't like it What's with all the screaming? You like monkeys, you like ponies Maybe you don't like monsters so much Maybe I used too many monkeys Isn't it enough to know that I ruined a pony making a gift for you? Link to comment Share on other sites More sharing options...
Brian Menze Posted April 28, 2004 Share Posted April 28, 2004 Chris Avellone - lead designer Dennis Presnell - modeler Brian Menze - models, textures, concepts, interface and icon stuff, credits movie Dan Spitzley - lead programmer Aaron Brown - level builder and modeler Aaron Meyers - level Builder, modeler, textures and I think movie stuff oh yeah and Feargus, but we still haven't figured out what he does. "Haven't got an enemy in the world. Too lazy to make 'em" - The Reluctant Dragon Link to comment Share on other sites More sharing options...
Gorth Posted April 28, 2004 Share Posted April 28, 2004 Who decided that Annah came with a tail then ? That tail... Feargus, was that the guy who picked the Box Art ? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
roguefrog Posted April 29, 2004 Share Posted April 29, 2004 You may want to check out this old thread. Link to comment Share on other sites More sharing options...
Ivan the Terrible Posted April 29, 2004 Author Share Posted April 29, 2004 Chris Avellone - lead designerDennis Presnell - modeler Brian Menze - models, textures, concepts, interface and icon stuff, credits movie Dan Spitzley - lead programmer Aaron Brown - level builder and modeler Aaron Meyers - level Builder, modeler, textures and I think movie stuff oh yeah and Feargus, but we still haven't figured out what he does. Thanks, this made my day. I was worried I was going to ask, and everyone was going to respond 'sorry, but all those guys moved on to other things.' The idea that such a large chunk of the Torment team are back together makes me giddy. Remember, whatever the sales numbers, there are LOTS of us who regard Torment as a masterpiece; in my eyes, it's the standard by which every storybased RPG is judged, including KOTOR. It's not every new game company that comes complete with a ready-made fanbase. I made this half-pony half-monkey monster to please you But I get the feeling that you don't like it What's with all the screaming? You like monkeys, you like ponies Maybe you don't like monsters so much Maybe I used too many monkeys Isn't it enough to know that I ruined a pony making a gift for you? Link to comment Share on other sites More sharing options...
Ivan the Terrible Posted April 29, 2004 Author Share Posted April 29, 2004 You may want to check out this old thread. Muchos Gracias, Amigo. I would have been surprised if this topic hadn't come up before. I made this half-pony half-monkey monster to please you But I get the feeling that you don't like it What's with all the screaming? You like monkeys, you like ponies Maybe you don't like monsters so much Maybe I used too many monkeys Isn't it enough to know that I ruined a pony making a gift for you? Link to comment Share on other sites More sharing options...
Phosphor Posted April 29, 2004 Share Posted April 29, 2004 Feargus, was that the guy who picked the Box Art ? He was the guy who brought coffee and cleaned up afterhours. He also ran errands for the development team (picking up dry cleaning and such). Link to comment Share on other sites More sharing options...
Jora Posted April 29, 2004 Share Posted April 29, 2004 Chris Avellone - lead designerDennis Presnell - modeler Brian Menze - models, textures, concepts, interface and icon stuff, credits movie Dan Spitzley - lead programmer Aaron Brown - level builder and modeler Aaron Meyers - level Builder, modeler, textures and I think movie stuff oh yeah and Feargus, but we still haven't figured out what he does. So Dave Maldonado doesn't work there anymore? Or did he ever? Link to comment Share on other sites More sharing options...
Akari Posted April 29, 2004 Share Posted April 29, 2004 So Dave Maldonado doesn't work there anymore? Or did he ever? He did, but doesn't now. -Akari Link to comment Share on other sites More sharing options...
Garfield3d Posted April 30, 2004 Share Posted April 30, 2004 Who decided that Annah came with a tail then ? That tail... Feargus, was that the guy who picked the Box Art ? I have to agree... something about that tail.... As for the box art, am I in the minority when I think that the box art was pretty nifty when compared with the other alternative designs? It's nice to receive a first-hand response on which of the Obsidian people worked on Planescape: Torment. It was quite the game. Link to comment Share on other sites More sharing options...
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