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Combat barks--please use responsibly


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AGREED! It can be beyond annoying if overdone.

 

On the other hand, if used well it's epic. I think we all smile when we hear "Go for the eyes, Boo! Go for the eyes!" "Evil all around us... careful not to step in it." And other classic Minsc-sims. But even epic lines like that can get annoying if they repeat every few seconds.

 

Chatter frequency sliders are a very good thing.

 

Not just combat, either... one of the best mods for Skyrim is the one that reduces the distance at which townspeople utter their one inane line at you. Prior to the mod, there are a few people I discreetly killed just so they would STFU.

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Perhaps a way to do it is to put a timer or cooldown on each combat bark and it doesn't add sound for that bark again until the timer runs out. The timer setting could even be a user setting :)

 

It'd probably be easier (and better) to have a system where it just randomly rolls every so often to have one, singular companion (or the PC) issue a bark, instead of rolling for EACH companion separately.

 

I will say I like the system for crits in Torment where there'd actually be a special visual involved and not just a bark. Hearing Vhailor grunt "Die!" over the tilting scales was a great one. But that was also more suited to the somewhat surreal nature of Torment.

Grand Rhetorist of the Obsidian Order

If you appeal to "realism" about a video game feature, you are wrong. Go back and try again.

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I've been playing Torchlight2 recently, and I'd like to comment that not only "bark" spoken phrases are annoying ... but the combat grunts can be even worse.

So please don't have characters make some noise like "urgh!" and "augh!" every time they swing their sword or get hit by an opponent. It's so irritating to hear "oof!" "ugh!" "ehh!" every 3 seconds.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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I've been playing Torchlight2 recently, and I'd like to comment that not only "bark" spoken phrases are annoying ... but the combat grunts can be even worse.

So please don't have characters make some noise like "urgh!" and "augh!" every time they swing their sword or get hit by an opponent. It's so irritating to hear "oof!" "ugh!" "ehh!" every 3 seconds.

 

It's been my experience that something over 50% of combat grunts sound more like something obscene is taking place. I play with headphones but I'd kind of prefer that it doesn't sound like I'm watching a porno to passersby.

 

(DDO is HORRIBLE about this, by the way, the elven chicks sound like they're in the part of the hentai where the tentacle monster appears.)

Grand Rhetorist of the Obsidian Order

If you appeal to "realism" about a video game feature, you are wrong. Go back and try again.

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It's been my experience that something over 50% of combat grunts sound more like something obscene is taking place. I play with headphones but I'd kind of prefer that it doesn't sound like I'm watching a porno to passersby.

 

(DDO is HORRIBLE about this, by the way, the elven chicks sound like they're in the part of the hentai where the tentacle monster appears.)

Reminds me of this one silly FNV I made, where everyone was on fire.

 

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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The people who were talking about Dragon's Dogma, did you ever try to use the knowledge chair to reduce their frequency of talking? I sort of remember there being an option for that, but I'm not completely sure. If there was one I'm pretty sure I always pumped it up all the way anyways, I like them chatty and can't really remember being annoyed by party chatter in any game I've played. But then again I'm pretty good at filtering out stimuli. Up to the extent of it becoming a problem at times. I'm probably like a textbook case for "looks but doesn't see". ._.

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