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Posted

Off topic, but I wonder if Bobby Null is his real name... sort of cool being able to write geeky stuff like "$62,$6F,$62,$62,$79,NULL" (null terminated string) on your business card :shifty:

 

Yes, this is my real name. :yes: I've had more than one envious programmer comment on it.

Posted

This is a major problem i have with a lot of "this gen games"... You see enemies (friendly) in the distance on the road... You also see some enemies hiding behind some bushes and ontop of the small hill on the side so like any normal person you would you know... sneak around them as its obviously a trap. So you start to sneak around them and then "teleport" and you get to watch the awesome cinematic go "HAHAHA fool it was a trap" and you are like: "... yeah i know". Now you are on the middle of the road with archers and mages firing from the flanks.

 

Please avoid this.

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Posted

...... you're referring to dragon age aren't you? :p Haha, because I remember so many scenes that were automated like that. Silly game designers.

  • Like 1

Obsidian ‏@Obsidian Current PayPal status: $140,000. 2,200 backers

 

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Posted

...... you're referring to dragon age aren't you? :p Haha, because I remember so many scenes that were automated like that. Silly game designers.

Yes thats one of the games that handle it that way. Its annoying... very annoying.

Posted

...... you're referring to dragon age aren't you? :p Haha, because I remember so many scenes that were automated like that. Silly game designers.

Yes thats one of the games that handle it that way. Its annoying... very annoying.

 

Ugh, not just dragon age, but just about any modern game. I about lost it during deus ex:HR, I created a stealth character and go steatlh through the whole mission, Then as I get near the 'boss' area, it switches to a cutscene and I am 'forced' to confront them into a firefight. Stupid, stupid, stupid. Far from the biggest complaing (ending anyone?), oh, and I cannot forget the first confrontation where I could let the character go and save the hostage or take him down, but at the cost of him shooting the hostage. No matter if you decide to take a chance and shoot him point blank range in THE FACE before he shoots, the scene is scripted. I hate games like that, give us non violent options like stealth, dialog, or other solutions besides going into a dumb fighting brawl.

Posted

On this issue, can we have some prty members stay stealthed (or behind cover, or generally placed where we want them) as long as they're not the ones doing the talking? I can see why it might be necessary to move the speaker, but leave the rest of the party alone.

 

And further, can the speaker be someone other than the PC? Can we send in a companion to speak on behalf of the party if it makes sense for our party to do so?

 

As I mention in my signature, I will pay money for this feature.

God used to be my co-pilot, but then we crashed in the Andes and I had to eat him.

Posted

The only problem with having another character doing the talking is that they have to either add a LOT of new dialog for each potential speaker or make the dialog so neutral, dumbed down, and lack any personality so anybody could speak it. Neither option apeals to me. I am not against the idea of it, but its like voice acting, it sounds nice, but the cost/benefit math just isn't worth it. I do agree that a stealth character should not have to drag other characters with them and be able to talk to characters if they want. Perhaps the character has some form of magic communication device so the PC can talk through them. Or maybe the stealth character can summon them or create a portal to bring them to the location. Just a thought.

Posted

Personally, I hope that they terminate the trope that "successful stealth roll" = "functional invisibility." I don't care if you rolled a 19 to beat a DC of 15-- no thief however skilled should be able to (for example) just walk through a gate with two guards standing sentry duty on either side of it and remain unnoticed based purely on a skill check. (That's where disguises, bluffs, distractions, locked secret entrances, wall climbing, and/or mystical powers/items come into play.)

Posted

I don't see how having NPCs as the main party talker would cost a lot more. Some of the dialog may not be quite as in depth, granted, but I'm sure it would work fine if you were just trying to get information or talking to a sketchy person to start a quest. In fact I think it would be a pretty cool idea where some NPCs would refuse to talk to your character due to your race or something and having to have one of your companions talk for you (which you may or may not have control of, making the end result unpredictable depending on the companions responses)

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