D___ Posted October 4, 2012 Share Posted October 4, 2012 Since we already heard that firearms will have slow rate of fire, I think it will be appropriate to allow attaching to long ones bayonets(separately existent) effectively allowing to use them as spears(within separate training of course). My reasoning is simple: - if bow has higher firing speed(more attacks per same amount of time, NOT initiative), then with arrows granting some sort of save-or-something type of additional effect, firearms might become a nuisance in inventory(especially so if weight of arms and ammo itself will be realistic, which i am all for) - while it does provide user some versatility, while it does not make it universal super soldier (no defense bonus in close range, just ability to keep distance) - that is well known combo from history Yes, i understand that making this smooth is probably hard, as it requires switch in combat UI that allows going from reloading to melee, but, please, consider an option Link to comment Share on other sites More sharing options...
Osvir Posted October 4, 2012 Share Posted October 4, 2012 I only have one input, everything else about Firearms I won't touch: Will you be able to shoot Magic? :D Link to comment Share on other sites More sharing options...
Jarmo Posted October 4, 2012 Share Posted October 4, 2012 Historically the bayonet came centuries after firearms, sometime in the 17th century I think. Now Eternity is obviously not a completely accurate history or europe, but still. I'd prefer just switching to swords when necessary. Link to comment Share on other sites More sharing options...
D___ Posted October 4, 2012 Author Share Posted October 4, 2012 Historically the bayonet came centuries after firearms, sometime in the 17th century I think. Now Eternity is obviously not a completely accurate history or europe, but still. I'd prefer just switching to swords when necessary. There might be a problem here: weight/space of additional arms(sword in this case) since firearms themselves(at least long ones) can be rather heavy(if we speak realistically of course). Link to comment Share on other sites More sharing options...
Hypevosa Posted October 4, 2012 Share Posted October 4, 2012 (edited) using a pistol as a club or a sap without ammo selected would be a nice little detail as well. Edited October 4, 2012 by Hypevosa 1 Link to comment Share on other sites More sharing options...
Caerdon Posted October 4, 2012 Share Posted October 4, 2012 Bayonets became common when carrying an actual separate melee weapon became too inconvenient, which shouldn't be the case in P:E. Since we already heard that firearms will have slow rate of fire, I think it will be appropriate to allow attaching to long ones bayonets(separately existent) effectively allowing to use them as spears(within separate training of course). I don't think it's what you really meant, but I want to emphasize that attaching a bayonet to a rifle does not make it a spear. Bayonet makes a rifle much more useful in close combat, but it's still vastly inferior to an actual melee weapon like a saber or a spear. Link to comment Share on other sites More sharing options...
D___ Posted October 4, 2012 Author Share Posted October 4, 2012 I don't think it's what you really meant, but I want to emphasize that attaching a bayonet to a rifle does not make it a spear. Bayonet makes a rifle much more useful in close combat, but it's still vastly inferior to an actual melee weapon like a saber or a spear. I totally agree, but having separate skill for weapon with bayonet? ... Maybe just making melee mode rather low damage, or damage depended on different stat then shooting mode can make balance things ? Link to comment Share on other sites More sharing options...
ogrezilla Posted October 4, 2012 Share Posted October 4, 2012 let firearms turn to clubs. I want to pistol whip an elf. Link to comment Share on other sites More sharing options...
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