Darkpriest Posted September 23, 2012 Posted September 23, 2012 (edited) What are your thoughts? Edited September 23, 2012 by Darkpriest
Slice0fLife Posted September 23, 2012 Posted September 23, 2012 Simply put.... No. I am not a fan of mounts. It would good have units that are mounted and then they can dismount if something happens, however if it would have to be added in to the game, I would like it be the last thing to be done.
hideo kuze Posted September 23, 2012 Posted September 23, 2012 (edited) Couldn't wait could you? http://forums.obsidi...nion-on-mounts/ (yet even went with less options than the ones I mentioned) Edited September 23, 2012 by hideo kuze PoE: Cast your vote on: Stretch Goals | Game Maturity | Party Creation | Level Scaling | World Map Interface | Magic System | Replayability and Choices | Quest Solving | Romances | Multiplayer | Art StyleProduction Beard at 4 million? Yes or No?Discuss: Time based mechanics | Narrated sequences | Weapon and armor design | Breaking from current molds | Different XP pools for combat and non-combat skills | Mounts and Combat | Races to be included (4th and 5th) PoE II: the party was already over when I arrived
1varangian Posted September 23, 2012 Posted September 23, 2012 Mounts and mounted combat don't add enough to the game to justify their huge development time. I would much rather see that dev time go into things like more body types, heads, hair, armor and new combat animations.
Darkpriest Posted September 23, 2012 Author Posted September 23, 2012 Couldn't wait could you? http://forums.obsidi...nion-on-mounts/ (yet even went with less options than the ones I mentioned) Sorry, did not see that one :D
Aedelric Posted September 23, 2012 Posted September 23, 2012 No. I contemplated giving an explanation as to why, but really I do not feel I have to as the reasons why seem obvious enough.
general_azure Posted September 23, 2012 Posted September 23, 2012 Kill it with fire, imho. Have never seen this done outside of Mount&Blade in any half decent way, the mounted combat back in Sacred is still some sort of running gag over here. I wouldn't mind having access to some sort of mule or oxcart when travelling though, just park it somewhere on the map when you arrive. And yeah, the suggested poll options on the other thread would have been way better =P
Infinitron Posted September 23, 2012 Posted September 23, 2012 (edited) Has anybody ever played the Neverwinter Nights premium module "Wyvern Crown of Cormyr"? That had mounts and mount combat. It was kind of a cool gimmick. I don't know if the game should let you ride but I would like to see horses in the world, at least. It is ridiculous that we have all these medieval fantasy worlds that are completely empty of horses and riders. Edited September 23, 2012 by Infinitron
Aedelric Posted September 23, 2012 Posted September 23, 2012 The game is supposed to be isometric, the mounted combat will never be like Neverwinter Nights or Mount & Blade, but perhaps like Ultima Online if implemented at all. I still say no.
Rostere Posted September 23, 2012 Posted September 23, 2012 I don't want mounts, but I want pack mules. 2 "Well, overkill is my middle name. And my last name. And all of my other names as well!"
Slice0fLife Posted September 23, 2012 Posted September 23, 2012 I don't want mounts, but I want pack mules. That actually sounds nice, though something like poket dimension sounds good as well. Remember in BG2 there was a bag that had infinite space inside? That was rather convenient ^^ 1
Starglider Posted September 23, 2012 Posted September 23, 2012 What I would like to see more than mounted combat is actual flying monsters. The Infinity Engine games were all limited to creatures that hovered slightly off the ground; even in NWN1 & 2, wings were strictly decorative. Now obviously in an isometric game you don't expect Skyrim style circling dragons that you have to shoot down with arrows. What you could have though is creatures that use flying for tactical repositioning; leap into the air, fly over your fighters and then land next to your casters. This makes wings on a monster actually dangerous (e.g. why this is +1 CR in D&D) as opposed to visual fluff. This would also work if you ever get winged party members as well; it would act as a short-ranged teleport, that only works outdoors, with a relatively long 'casting' time and the disadvantage of enemies being able to get free hits while taking off & landing. Windhaven : fantasy flight adventure : now on Steam Greenlight
^Rayne^ Posted September 23, 2012 Posted September 23, 2012 Well implemented mounts sounds cool, but the price for this would be too steep in my opinion to do it right. I really don't want a lot of resources devoted to mounts as there are so many features I would rather see in the game. I realize this is my opinion and if the developers want this then I for one would love to see how it turns out, but this isn't a must have for me. I do agree with a previous poster though, it would be great to have pack mules or some other fantasy creature that helps haul gear.
nikolokolus Posted September 23, 2012 Posted September 23, 2012 (edited) Mounts in an isometric game? What does that really add to gameplay? Not much in my opinion. Conversely, it adds a slew of problems because it adds a whole other set of animations/models that have to be created, it would need balancing and play testing. Mounts pretty much sucked in PnP and aside from Mount and Blade -- a game centered on mounted combat -- I've yet to see this implemented well even in a first person/OTS game (like Skyrim and Oblivion). Given their limited resources, I'd rather have more story, more NPCs, more areas to explore and just plain more of the core game before I'd tack this kind of thing on to it. Edited September 23, 2012 by nikolokolus
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