Jump to content

Module maker stretch goal?


Recommended Posts

Well, I can't deny that I'd love a construction set for players to make their own campaigns, and a good DM toolset that allow a player to easily DM said campaigns. I don't know how reasonable a thing it is to ask though, even as a stretch goal. No lack of a want for such a thing though, at least on my end. More toward NWN1 style than NWN2 style though. :p

"Step away! She has brought truth and you condemn it? The arrogance!

You will not harm her, you will not harm her ever again!"

Link to comment
Share on other sites

Reading post such as "how long will the game be", etc., made me think about how perfect this could be for a game like this.

 

I personally know almost nothing about modding or programming, but I have had so many games that got prolonged life because of the modding community (at times the mods were better than the actual game).

 

The only problem I see with a CK for this game, is that it seems like Obsidian wants to make the story last over multiple games, and carry characters through them. I think part of the reason that mods work so well in games like TES is because characters are totally disconnected from one game to the next, and I wonder how Obsidian would feel about mods affecting successive games in the series.

Link to comment
Share on other sites

I'd support this goal, although I don't know how realistic it is. Presumably they'd have to get permission from the license holders of the engine, whoever and whatever that is.

"Understanding is a three-edged blade."

"Vivis sperandum: Where there is life, there is hope."

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...