February 28, 201213 yr Bree Maldonado, art production intern Art Production InternObsidian Entertainment January 2011
March 3, 201213 yr http://www.linkedin....in/davidbenedek David BenedekGlobal Associate Brand Manager THQ June 2011
March 17, 201213 yr Associate producer Alvin Nelson is working on South Park: The Game after North Carolina was cancelled.
March 24, 201213 yr Tyler Davis' LI profile updated Production AnalystObsidian Entertainment August 2011 Edited March 24, 201213 yr by funcroc
March 26, 201213 yr Cinematics designer / QA tester Anthony Rogers is working on South Park: The Game
April 28, 201213 yr Jon Burke's LI profile updated South Park: The GameJuly 2011 to Present | Obsidian Entertainment (W.I.P.) -- R.P.G. and combat systems programming -- visual effect system design and programming -- memory and performance related work -- user interface programming -- (???)
May 4, 201213 yr OT: http://csufvgdc.com/?p=4342 I'm not a lead programmer right now. Nor am I working with unreal (C++, yes). Nor is my primary job working on F.N.V. mini-games. Nor do I have to be constantly excited to learn something new. <3 being misrepresented. I AM, however, working on South Park... just not right this second.. because I'm sitting on here instead... https://twitter.com/IridiumGameDev Ex-Obsidian Senior Programmer
May 4, 201213 yr Is it just me or have they cut half the article? I remember opening it earlier and reading something about a Q&A and communication relationships between artists and programmers being not good (contextless, so it wasn't clear if it was a comment on Obsidian's work environment, the industry in general, or what else). Did I imagine that?
May 8, 201213 yr Sound designer Justin Bell's LI profile updated South Park: The Game - Sound DesignerTHQ Dungeon Siege 3 DLC: Treasures of the Sun - Lead Sound Designer Square-Enix (360/PS3/PC) Dungeon Siege 3 - Lead Sound Designer Square-Enix (360/PS3/PC) Fallout: New Vegas - Sound Designer Bethesda Softworks (360/PS3/PC) Fallout: New Vegas Dead Money - Sound Designer Bethesda Softworks (360/PS3/PC) Fallout: New Vegas DLC 2-4 - Additional Sound Design Bethesda Softworks (360/PS3/PC)
May 13, 201213 yr QA lead Autumn Kaiser's LI profile updated QA LeadObsidian Entertainment June 2010 Edited May 13, 201213 yr by funcroc
May 17, 201213 yr Krystina Haggerty's LI profile updated 2D Character AnimatorObsidian Entertainment July 2011
May 19, 201213 yr Mike Richardson - Interactive Marketing Manager, UK & Europe at THQ I'm currently working at THQ UK in the Interactive Marketing Department, planning and executing online marketing strategies with some truly outstanding teams from all over the world. Products I'm involved with at the moment include Darksiders II, Metro: Last Light, Saints Row: The Third, Company of Heroes 2 and South Park: The Game. Edited May 19, 201213 yr by funcroc
May 19, 201213 yr Somebody needs to tell that marketing guy that "South Park: The Game" is called "South Park: The Stick of Truth". “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
May 19, 201213 yr Somebody needs to tell that marketing guy that "South Park: The Game" is called "South Park: The Stick of Truth". Well, it technically hasn't been announced yet, so he's just using what, so far, has been the official name. Nothing wrong with that.
May 30, 201213 yr There has been a management shakeup at THQ. It doesn't seem like it's gonna influence development on South Park, but I guess it's worth noting.
May 30, 201213 yr There has been a management shakeup at THQ. It doesn't seem like it's gonna influence development on South Park, but I guess it's worth noting. Well, Danny Bilson left.
May 30, 201213 yr PR: THQ Names Jason Rubin as President as Part of Major Leadership Restructuring Rubin
June 4, 201213 yr Sad to see Clang leave. Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake
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