Humodour Posted November 15, 2011 Posted November 15, 2011 (edited) Hi guys. Who has played Bastion? Best game in a long while. One of the few I've finished lately. Up there with the Portals. And Plants Vs Zombies. Which is pretty good for an indie game that cost $15 on Steam. Amazing charm and atmosphere, super well polished, really unique game. It says action RPG, and I guess it is, but it does it in a rather different, and more calm and intelligent manner than Diablo, Torchlight, Dungeon Siege, etc. Either way I had lots of fun. Story, art design and metaphors in the game reminded me of Braid, but there doesn't appear to be any connection between developers. Bastion on Steam Edited November 15, 2011 by Krezack
Pidesco Posted November 15, 2011 Posted November 15, 2011 I have it. I've only played it for a couple of hours, but it's cool. The gameplay is a bit light, but production values are great, especially the narrator voice. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
Tigranes Posted November 15, 2011 Posted November 15, 2011 I bought & beat it a couple weeks ago, very fun and I think it is/was on sale somewhere recently. But I think it's worth $15 if you don't expect something mindblowing and have some game time to spare. It's a simple game but the visual/narrative charm holds up all the way through (to the ending, IMO) and they throw you a lot of different weapons to play with, most of which are useful enough. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
WorstUsernameEver Posted November 15, 2011 Posted November 15, 2011 It's not really an RPG, more of a.. Zelda-like/beat'em isometric-thingie, but it's still extremely fun and has one of the most innovative (and surprisingly polished) way to tell its story I've seen in a videogame ever. A great example of how important 'cursory' elements actually are in videogames.
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