Pidesco Posted June 21, 2011 Posted June 21, 2011 I'll only be able to test it when I get home, so I was wondering how the regular attack combos work for each character. Specifically, I'm looking for info on the possible number of sequenced attacks for each stance, and the ability to change direction without breaking the combo. "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
Tigranes Posted June 21, 2011 Posted June 21, 2011 AFAIK you can always change direction while stringing regular attack combos. At least, I could do so fine with Katarina. Katarina has 3-attack combos for both stances; one notable thing is that on pistols, she takes a step back with her final attack. This works fairly well in conjunction with her warding ability - load the equipment up with lots of Stagger, stand on a doorway, use the ability then regular attack chains. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Flouride Posted June 21, 2011 Posted June 21, 2011 AFAIK you can always change direction while stringing regular attack combos. At least, I could do so fine with Katarina. Katarina has 3-attack combos for both stances; one notable thing is that on pistols, she takes a step back with her final attack. This works fairly well in conjunction with her warding ability - load the equipment up with lots of Stagger, stand on a doorway, use the ability then regular attack chains. Warding was just awesome for throwing mobs off ledges Hate the living, love the dead.
Sabotin Posted June 21, 2011 Posted June 21, 2011 Lucas: Stance 1 (Sword&Shield): 4 attacks, takes step forward on 3rd and 4th. Stance 2 (Greatsword): 3 attacks, takes step forward on 2nd and 2 steps forward on 3rd (the jump). 3rd one does double damage. Anjali: Stance 1 (Human): 4 attacks, takes step forward on 2nd and on 4th. Stance 2 (Fire Form): 3 attacks, no movement. 3rd attack deals double damage. Reinhart: Stance 1 (Dynamic): 3 attacks, step forward on 2nd and 3rd. 3rd one does double damage Stance 2 (Entropy): 3 attacks, no movement. 3rd attack does double damage. Katarina: Stance 1 (Rifle): 3 attacks, no movement. Damage is same for all 3? Stance 2 (Dual guns): 3 attacks, step back on the 3rd one, double damage on the 3rd one. Every combo is breakable and you can change directions between the hits. For Katarina I noticed sometimes with the dual guns she shoots a target each if there's enemies on opposite sides of her, but I'm not sure if that's a skill or normal attack. These are my observations. Note that when I say double damage I just see an increase it may be that it's different for different characters. And when I say no movement it's possible that there is some, but it's very slight (less than a character's foot length). Or it's possible that the character leans forward/backwards, but doesn't actually move if you interrupt the combo after it. I didn't exactly play all characters yet, just did some quick tests, so if there's any errors, tell me.
Pidesco Posted June 21, 2011 Author Posted June 21, 2011 Noice. Thanks! "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
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