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A few Kotor2 questions


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Hello everyone,

 

I received my copy of Kotor 2 PC from Amazon this week. I'm excited that I was able to install, run, load the 1.0b patch, and run the game in Windows 7 Ultimate (64bit). The only technical issue I encountered is that during the cut-scenes where the Ebon Hawk is flying there is no sound or engine noise. In Kotor 1 I remember there being engine noise during the cut scenes where the ship was flying. Sound is working in the other parts of the game (speech, sound effects, music, droid beeping, etc.) If there is a quick fix it would be great otherwise I won't fight with it much. The sound hardware is embedded on my EVGA nForce 680i SLI 775 A1 (122-CK-NF68) motherboard. I have been able to get sound and video working in several other games (Warcraft 3 TFT, SC-Broodwar, SC-2, Diablo-2 LoD, etc) on Windows 7 with little effort.

 

As for game play I'm looking to start out with a male, combat oriented sentinel character and pursue the weapons master prestige class. I want to use 2 light sabers as my preferred weapon setup. I was attempting to follow the PC Jedi Sentinel FAQ found www.gamefaqs.com. In the faq the author states that repair is pretty important. However, I not sure if I should drop points into the Repair Attribute at the start or pick the Repair Class Skill Feat and add points to it when leveling up. I'm also not sure how many points to allocate in the Attributes, Skills, and Feats when leveling up. The Attribute, Skills, and Feats progression part of the faq seems to be open ended and I would rather not allocate points blindly and end-up disappointed later on. I suspect there is no point refunding or re-specialization feature in Kotor 2 so a point spent is a permanent allocation. Is there another faq or forum article I should read? The following are the starting stats that I'm considering for my sentinel:

 

[Attributes]

STR = 12

DEX = 16

CON = 12

INT = 14

WIS = 10

CHA = 12

 

[skills]

Computers = 4

Demo = 0

Stealth = 0

Awareness = 4

Persuade = 4

Repair = 0

Security = 4

Treat Injury = 4

 

[Feats]

Repair Class Skill = 1

 

If anyone has critiques/comments on the above starting stats please reply. Thanks.

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A small update just in case anyone cares to read this thread.... I found that quitting the game and closing the application completely, and starting it up again fixes the sound issue. I alt-tabbed many times while playing the game to do other things and I think that may have caused some issue within the game. Restarting seems to fix it though.

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Wow this is a pretty quiet town... I figured there would be more replies by now. No one has any info?

 

Well, Kotor 2 is already considered an "old" game, it's to be expected that this forum isn't as active as it was a few years ago...

 

I'll try to answer so of your questions...

 

The only technical issue I encountered is that during the cut-scenes where the Ebon Hawk is flying there is no sound or engine noise. In Kotor 1 I remember there being engine noise during the cut scenes where the ship was flying.

 

I encounter this problem too every now and then. It happens when you have a cut scene where the screen resolution is changed (mainly but not only when you travel between planets). It happens when you have been playing the game for a long time. Usually quitting and re-launching the game will solve the problem and the sound will be back (that is, completely quitting the game, i.e. quitting to windows).

 

If anyone has critiques/comments on the above starting stats please reply. Thanks.

 

With a combat-oriented character, you should beef up your strength, constitution and to a lesser extent your dexterity (you spent too much on DEX, imho). Personally I'm more of the force user type, so I always play as a Consular/Sith Lord/Jedi Master (you're still very good with a lightsaber as a Consular), but if I were you, even as a weapon master, I'd still spend a little more points in Wisdom and Charisma (you might still change your mind and go for Jedi Master later in the game). Those are the attributes that make your force powers more potent, give you more force points, and in the case of Charisma, enhance your persuasion skill, and allows you to use force powers of the opposite alignment more readily.

 

Also, don't forget there are plenty of items in the game to raise your attributes (gloves, armbands, implants).

 

In the faq the author states that repair is pretty important. However, I not sure if I should drop points into the Repair Attribute at the start or pick the Repair Class Skill Feat and add points to it when leveling up. I'm also not sure how many points to allocate in the Attributes, Skills, and Feats when leveling up.

 

Personally, I don't have waste too much points in Demolition, Stealth, Security or even Repair and Computer use skills: that's where your companions will come in handy. Bao-Dur, Atton, Mira or the droids will take care of any mines, security locks, computer terminals you encounter... I only add points in Persuade (very important), Treat Injury and Awareness. But again, that's because I play as a Consular...

 

I know that Repair and Computer are important for your PC if you wish to upgrade T3-M4 and unlock his "bonuses", though... or if you use the workbench a lot. In the end, it's for you to decide what skills you are prepared to sacrifice...

 

As for feats, you should focus on those related to melee combat: flurry, critical strike, power attack. Also: "weapon proficiency/specialisation: lightsaber"; if you entend to use 2 lightsabers, "Two-Weapon Fighting" obviously, Jedi Defense, Finesse: lightsaber (optional), regenerate force and vitality points, Dueling...

 

That's how I do it, others may disagree, but I hope that helps... And oh yeah: there's always the KSE, if you don't mind cheating a little (I know I don't...^^)

Edited by Togruta
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Kotor 2 is a good game and will last many years to come even though these forums are quite empty, just look at at deus ex and such, I just recently started my own 2nd playthrough as well. I'm pretty much a powergamer at heart and I have an obsession to make good or excellent characters, so I've been doing a bit of research just recently for my 2nd playthrough.

 

In the faq the author states that repair is pretty important.

 

Repair is a great skill to have, you get lots of dialogue options related to repair, and repair decides how many components you get when breaking down items. Unlike other skills, only your PC character's repair affects how many components you get (even if you use workbench with another character that has high repair), and with components you can make very powerful upgrade items to your weapons/armor.

 

You need a repair of 20 to get max amount of components when breaking down items.

 

You also need repair of ~20 to repair T3-M4 (along with computer use). When you complete all repairs on T3, you get +1 wisdom permanently. Also I'm pretty sure HK-47 needed repairs as well.

 

So you definitely didn't make a bad choice picking repair as class skill.

 

I'm also not sure how many points to allocate in the Attributes, Skills, and Feats when leveling up. The Attribute, Skills, and Feats progression part of the faq seems to be open ended and I would rather not allocate points blindly and end-up disappointed later on. I suspect there is no point refunding or re-specialization feature in Kotor 2 so a point spent is a permanent allocation. Is there another faq or forum article I should read? The following are the starting stats that I'm considering for my sentinel:

 

[Attributes]

STR = 12

DEX = 16

CON = 12

INT = 14

WIS = 10

CHA = 12

 

Since you're light side male, it's definitely a good idea to go with dexterity instead of strength, with lightsaber finesse you can use your DEX for attack instead of STR, and dex also gives you defense. You will get an ability that will add your wisdom bonus to your AC (which is why wisdom 14 is good at start, when you add in all the other bonuses your wisdom will skyrocket way above 20), and your special crystal gives more dex than strength later on. Also your light side mastery from Jedi Sentinel will give +3 dex, although I'm not 100% sure if the Weapon Master bonus (+3 STR) will override your Sentinel one. I'm pretty sure last time I played I got the mastery bonus from both classes though.

 

Putting points into STR however was a waste. If you make a dex build, especially a light side one, go with 8 STR. You will get huge ability bonuses on LS (light side), and your STR will rise way above 10 even if you leave it at 8.

 

Also your constitution is too low. Implants require a certain base constitution to equip, and the CON 18 implants are just too good to pass up. For example, there is a CON 18 implant that gives +3 STR, +3 DEX, and +3 CON. Or another one that gives +2 to ALL attributes. In character creation, it's best not to raise any stat to 16, because of the increasing cost above 14, those stats can be put into other needed attributes like CON and WIS.

 

INT is good at 14, it's what I would go for no matter what class you pick at start.

 

WIS is too low, even if you're a melee based LS character, there are still many great powers that give saving throw against enemies, such as stasis field and force wave. Not to mention wisdom gives force points that you need and some dialogue options, in addition to giving you defense later on since you're LS male.

 

Charisma is good for raising your force power DC, but that's pretty much it. The opposite alignment force power cost reduction is only 1 force point/charisma modifier, so 1 FP/2 charisma.

 

The best attribute division you could have done is something like this.

 

STR = 8

DEX = 14

CON = 14

INT = 14

WIS = 14

CHA = 14

 

And pumping constitution to 18 for best implants. You only need to spend 3-4 points into constitution to unlock CON 18 implants, that give 9-12 attribute points alone.

 

You can acquire best implants by quick saving before talking to a merchant for the FIRST TIME. Open the store, check for implants, if you don't see one you like, reload, and talk to the merchant again. This time he will have different wares. It takes a bit of time, but I just got the Universal-D CON 18 implant (+2 all attributes), at lvl 12 or something in Nar Shaddaa by reloading for 20 minutes. This trick is the best way to get gear you want, since in Kotor 2 the loot is randomly generated. Some merchants might generate their wares when you first enter the area, but I'm not 100% sure on that.

 

NOTE: you can get +1 to constitution if you get enough influence with HK-47 via a certain dialogue. As a light sider it's a bit difficult though since HK doesn't respond well to LS acts. On the other hand, the influence system on this game works in a way that you either need a HIGH influence, or VERY LOW influence. For example, I play Dark Side, and I treat T3-M4 like garbage, losing all his influence. However, I'm able to unlock all his influence dialogue because my influence to him is extremely low. I'm just not 100% sure it works for HK, but it should.

 

[skills]

Computers = 4

Demo = 0

Stealth = 0

Awareness = 4

Persuade = 4

Repair = 0

Security = 4

Treat Injury = 4

 

As for skills, the most important ones are Persuade and Repair, followed by computer use (needed for repairing T3 and many dialogues). Also awareness unlocks many dialogue options, and is good to have around 10-15.

 

Demolitions you can use on another NPC, but it doesn't hurt to have it on the main character either, because it's annoying to switch characters to disarm explosives. Security same thing.

 

Stealth is utter crap.

 

Treat Injury is needed for a few dialogues, but gameplay wise it's pretty useless for a light sider, because you get the awesome heal force power.

 

Do note however, skills in Kotor 2 can be boosted ridiculously high with items and force powers. For example, on my DS guardian/marauder, I will only put one point in demolitions, because I know I can boost it to over 20 with certain items and Force Valor (+20 from non combat auto D20 roll) to recover the most difficult explosives. However, I don't recommend this for your first playthrough.

 

You can use your other characters to max certain skills to build weapon/armor upgrades.

Edited by The Cow King
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As for feats, the combat feats from best to worse

 

Critical Strike/Power Attack

Flurry

 

If you break it down to math, CS and PA are about equal, with critical strike probably winning by small margin if you're using dual lightsabers instead of double bladed and slap the keen ability in your lightsabers. However, I really dislike CS combat animation, whereas Power Attack looks awesome with nice sparkle effect when you upgrade it.

 

Flurry is the worst, hands down. The only exception to this might be if you make a MAX damage dual bladed lightsaber, then it's probably equal with Power Attack. Do note however, you can use whichever you want, you will get so powerful in Kotor 2 it simply doesn't matter, pick the one you think looks the best.

 

As for other feats, toughness is good, dual weapon fighting is the one you should max first if you want to dual wield. Vitality point regen is completely useless, same goes for Force Regen. Rather pick blaster bolt deflection if you have excess feats. When you switch class to Weapon Master at level 15, you get Weapon Focus: Lightsaber, so don't pick it manually. Also remember to pick Lightsaber Finesse if you go with dex instead of STR.

 

When it comes to Force Powers, imo light side is more powerful (especially for melee), with the exception of Force Storm, which is boring. You will want to 100% guaranteed max Force Armor (AC + saving throws), Force Speed (attacks per round + defense) and Force Valor (+stats and saving throws). Or you will regret it later on.

 

Force Wave is awesome, so is stasis field (works even if enemy saves, it slows them down).

 

Heal is no brainer, take it.

 

Force Immunity and Suppression are quite useless, as enemies in this game practically never use force powers with the exception of one boss or two.

 

Affect & Dominate Mind options are usually for Dark Side, and there aren't a lot of them anyway, so with persuasion you can skip that without missing anything if you want to.

 

If you want to take Destroy Droid, pick it early on.

 

You will get somewhere between level 26-29, depending if you use Kreia in your party all the time or not (she gives you extra XP with the mentor feat). That means you get 25-29 force powers, you have plenty to spare. Heal + Armor + Speed + Valor + Stasis + Wave = 18 powers. Or you can do whatever you want, but you WILL want to max Armor/Speed/Valor for LS.

Edited by The Cow King
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Since you're light side male, it's definitely a good idea to go with dexterity instead of strength, with lightsaber finesse you can use your DEX for attack instead of STR, and dex also gives you defense.

 

Funny, I always figured DEX was important for ranged instead of melee weapons... It does make you harder to hit and possibly increases your accuracy but STR is what determines the amount of damage you inflict on your enemy.

But it really doesn't matter when you take into account all those items you can to use to boost whichever one you find yourself lacking in...

 

@jedi mantis

 

In the end you'll find that those choices you make regarding character building will be purely for gameplay reasons, explore more content. The game really isn't that hard to beat and I can only think of 2 or 3 fights that present any real challenge...

 

While I never make my character skilled in repair, I intend to do it this time because I never got around to upgrading T3-M4 (not so much for the WIS bonus but for a certain hologram...). But it's one of the things I will use the KSE for since I see no point in wasting the precious skill points of a Consular just for this one thing. And since I don't use the workbench that much... (the upgrades I find by looting/shopping are more than enough for me). And for the extra dialogue options (like that protocol droid on Dantooine), having Bao-Dur with you does the trick.

Implants and armors help, but it's not like you desperately need them either...

 

When it comes to Force Powers, imo light side is more powerful (especially for melee), with the exception of Force Storm, which is boring. You will want to 100% guaranteed max Force Armor (AC + saving throws), Force Speed (attacks per round + defense) and Force Valor (+stats and saving throws). Or you will regret it later on.

 

How is Force Storm more boring than Valor? DS powers are much more useful and above all cooler, especially against multiple opponents.

Valor will enhance your physical attributes and make your melee attacks more efficient, but how good is this when you have 8 Sith Assassins attacking you all at once? That's why it's really painful to play as a light-sider for me, besides the fact that it makes the story and dialogues so much duller...

("Oh no! Don't do that! It's wrong... A Jedi's life is sacrifice.")

Edited by Togruta
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Funny, I always figured DEX was important for ranged instead of melee weapons... It does make you harder to hit and possibly increases your accuracy but STR is what determines the amount of damage you inflict on your enemy.

But it really doesn't matter when you take into account all those items you can to use to boost whichever one you find yourself lacking in...

 

Exactly. But I think defense is an all-or-nothing stat, if you don't have high enough defense to evade attacks, it's completely useless. Therefore, if you want to make use of defense, you really have to focus on it. Going for dex instead of str is a good choice for a LS male because they get handmaiden's wisdom AC bonus, as well as the fact that the light side crystal gives more dex than str, and gives a high + in wisdom instead of charisma like DS, add to that the force valor boost for both dex and wisdom, and it's obvious that light side male is the most AC high jedi you can have wearing robes.

 

How is Force Storm more boring than Valor?

 

Because insanity -> FS, FS, FS -> everything in the room is dead gets pretty boring after the 10th fight or so. At least for me, I'm sure there are many who still enjoy it.

 

DS powers are much more useful and above all cooler, especially against multiple opponents.

 

The power of LS comes from versatility, even a LS jedi consular/jedi master is very good in lightsaber combat because they get huge buffs via the LS abilities, and even a LS guardian/weapon master gets massive force points to use force powers because LS characters get huge bonuses to wisdom, which also make LS melee characters have good DCs for their force powers without sacrificing any of their melee potential.

 

Not to mention the fact that Force Wave is imo cooler than Force Storm, but tbh equally good, you just have to cast it more times, but you can balance it with melee combat and other abilities in between.

 

LS characters also get more wisdom (+10 more in fact, +16 if jedi consular/jedi master, and this is without those ridiculously good LS robes you get), than DS characters, which gives extremely good increase in your power DCs, and gives you enough force points to even use dark side powers without any conservations.

 

And like I said, LS gets way better force powers for melee combat, all dark side powers are consular type offensive abilities.

 

---

 

Plague is bugged and completely useless

 

Kill is cool but rendered obsolete by force crush, not to mention why use it in the first place when you can cast 2x Force Storm to kill every living thing in the room

 

Force storm is boring and OP -> Force Wave for LS

 

Death Field is good for any character -> Heal for LS, heals all your party members instead of just you, and doesn't need multiple opponents to be effective

 

Insanity is good -> Stasis Field for LS, and is better than insanity imo because it slows down targets even if they save, despite the lower duration.

 

---

 

We already went through the DS abilities, but LS characters also get Force Armor, Force Valor (both ridiculously good, even more so for melee), and destroy droid which is like cooler version of Force Storm but only works against droids, making it balanced.

 

So yes, overall I would say LS is more powerful, because nothing stops a LS character from taking Force Storm if you really want it, but DS characters can't deal with the LS buffs the same way a LS character can, not to mention DS character will never get their force power DC as high as LS characters can.

 

but how good is this when you have 8 Sith Assassins attacking you all at once?

 

Force Wave and Stasis is all the CC you'll ever need for LS.

 

besides the fact that it makes the story and dialogues so much duller...

("Oh no! Don't do that! It's wrong... A Jedi's life is sacrifice.")

 

I actually think the story of Kotor 2 fits a LS character way better (just my opinion), not to mention playing LS in Kotor 2 is very enjoyable, you can be more jedi-like than Kotor 1.

 

And if you want to crush it down like that, then DS would be like this.

 

("Give me all your credits or die!"... prepare to die anyway.") -> e-thug

Edited by The Cow King
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I actually think the story of Kotor 2 fits a LS character way better (just my opinion), not to mention playing LS in Kotor 2 is very enjoyable, you can be more jedi-like than Kotor 1.

 

And if you want to crush it down like that, then DS would be like this.

 

("Give me all your credits or die!"... prepare to die anyway.") -> e-thug

 

The over-the-top DS dialogue options are still hilarious even after 2 or 3 playthroughs, as is seeing the result of darkside corruption on the faces of your companions. While I always felt that the LS storyline makes perfect sense in Kotor 1's more light-hearted and optimistic atmosphere, a DS character fits great in the general dark, gloomy mood of the second game.

But the downside is that you do miss a lot of content, like when you simply murder someone who was going to open another quest. This is why even when I play DS, I still perform some LS actions when I "sympathise" with a character (some others are just asking to be whacked...^^)

 

I'm currently paying as a LS female, to see what the canonical storyline looks like. It's OK, but I still regret from time to time not being able to act as a comical sociopath and feel like I'm playing "GTA:Nar Shaddaa". I'm only at the beggining, though. I may still change my mind.

 

But I agree that storywise, it makes more sense for the canonical Exile to be a Jedi, as an evil Exile

joining forces with a redeemed Revan in the Unknown Regions to stop the Sith

would just be inconsistent...

 

(PS: I do like Force Wave and use it a lot with a DSer.)

Edited by Togruta
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I did some testing with the prestige classes (1.0b no mods).

 

LS/DS mastery bonuses do stack like I remembered. The only exception to this is the dark side consular/sith lord FP bonus, it will only be counted once, making LS consular/jedi master much better (due to the insane wisdom bonuses you can use Force Storm and all other DS powers without worrying about FP). All other DS bonuses stack, including guardian/marauder dmg bonus for 2-16 extra slashing damage per hit, which means it's possible to crit up to >300 dmg in this game.

 

All prestige classes get Weapon Focus: Lightsaber for free. Sith Lord/Jedi Master also gain the "Force Regeneration" feat for free.

 

When you switch over to your prestige class, you retain your class skills from your previous class, meaning if you make a consular/sith assassin, you will have every skill as your class skill.

 

Plague is completely bugged beyond belief, it's literally the worst force power in the game. It only lowers your enemy's ability scores by 1 every six seconds, and the effect lasts only for 12 seconds. Meaning, plague works as no save slow (stasis field does that and much more), and lowers your enemy's ability scores by 2 before the effect disappears completely (slow and stat penalties). In short, it's a glorified 12 second slow for a tier-3 power.

 

Force Redirection adds it's +3 deflection bonus even when you're wielding a lightsaber, making this a very good force power, since you will always have excess force power points.

 

Very low/high influence works for every character to unlock their jedi training or influence dialogue (including Kreia & HK and everyone else). If you have a very low influence when turning someone into a jedi, they will be of the opposite alignment compared to you.

Edited by The Cow King
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Because insanity -> FS, FS, FS -> everything in the room is dead gets pretty boring after the 10th fight or so. At least for me, I'm sure there are many who still enjoy it.

A Jedi consular/jedi master rarely needs more than one LS to take out rooms. Especially with that force damage-boosting technique.

 

Anyway, initial stats don't matter much since with all the crafting & overpowered gear you will eventually raise all your attributes over 20 without even trying.

Edited by virumor

The ending of the words is ALMSIVI.

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Wow thanks for all of your replies. I finished Peragus. I finished most of Telos and Dantooine. I had my force affinity meter at 100% light-side and then sac'ed a few points to gain influence with Kreia. Is there any bonus or advantage to having achieved 100% affinity to LS or DS? So far it feels like I'm being too nice, like a alter boy, and I haven't squeezed people enough. Everyone (Jedi, companions, droids, common folk, mercs, the head security officer on Telos, etc.) in the game is lying or employing deception for a variety of reasons.

 

I think I screwed up with the dead salvager's will on the data pad. I'm tempted to go back and alter the will just to get the stash and lightsaber parts. Is it worth going back as I just landed on Nar Shaddaa, but I have might first lightsaber and the short saber from VRook?

 

I didn't buy the 1,000 credit holocron and was so tempted to look for an opening to squeeze that guy for being such a phony. Can you tell I'm looking forward to another play through as dark side? :lol:

 

Does the player character (the exile) possess (or use to possess) a special ability to disconnect and reconnect with the force at will? If he/she did have the ability, is that what scared the Jedi Council? The ability to disconnect and reconnect with the force at will sounds like a very dangerous ability to have and would likely lead to discovering how to mask or disguise one's force presence.

 

Force Camouflage + Force Disconnect = Jedi-Ninja trump card.

Force Camouflage + Force Presence Mask/Obscure = Jedi-Ninja trump card II.

 

What is the deal with the "Mistress" Jedi chick on Telos? She comes off like an angry ex-virgin that got played on prom night.

 

What is the deal with handmaiden and all of this naked Echani fighting ritual stuff? What ever she is scheming it was enough for Atton to say the next time he enters the room he will be armed with a blaster. I noticed the developers spent the time to add several dialog options to ask H.M. about putting some clothes on. Atton's blaster comment had me laughing and thinking "Echani" might be a reference to a species that is not truly human. Is "Schutta" synonymous with skank, whore, for B_tch, C_NT, or maybe half-breed?

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I had my force affinity meter at 100% light-side and then sac'ed a few points to gain influence with Kreia. Is there any bonus or advantage to having achieved 100% affinity to LS or DS?

 

You get light side mastery, if you're sentinel/weapon master, it's +3 dex +3 str, although it will only display +3 str above your character image next to the force affinity meter, you still retain the +3 dex from the sentinel.

 

Also to get light side/dark side mastery, the force affinity meter has to a few notches above/below the actual bar. So if you can't see the golden text for +3 str, you still need more LS points.

Edited by The Cow King
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Wow thanks for all of your replies. I finished Peragus. I finished most of Telos and Dantooine. I had my force affinity meter at 100% light-side and then sac'ed a few points to gain influence with Kreia. Is there any bonus or advantage to having achieved 100% affinity to LS or DS? So far it feels like I'm being too nice, like a alter boy, and I haven't squeezed people enough. Everyone (Jedi, companions, droids, common folk, mercs, the head security officer on Telos, etc.) in the game is lying or employing deception for a variety of reasons.

 

I feel your pain. The LS path can get pretty dull and unfunny at times, as I said earlier, contrary to the DS path, where you find yourself constantly laughing at the grotesque sociopathy of your character.

 

But still, I'd advise you to finish the game as a goody-goody lightsider and then start another playthrough where you can be a badass Sith all you want... The story will be completely different as you'll side with different factions on each planet. It's not like in Kotor 1 where the game is pretty much the same (with a few exceptions) up until the confrontation with Bastila and every choice you make before that is rendered meaningless.

 

Currently I'm playing as a LS female, just after finishing a playthrough as a male Sith Lord. Kotor 2 has great replay value.

 

As for your questions about Atris, well we'll let you find out by yourself... Atton will explain what "Schutta" means on Nar Shaddaa (have him in your party when you speak to the Duros merchant).

Edited by Togruta
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I'm a little confused about converting my team mates to Jedi. Do I have the ability to convert all of them to Jedi or only one of them to a Jedi? I'm on Nar Shaddaa currently. While in the refugee section of the shipping containers, I encountered Twi'leks who say Atton isn't who he says he is. Later on there is a conversation path that leads Atton to ask me to train him to become a Jedi, which sounded a little phony. I saved the game prior to the conversation so he has not be converted yet. However, I'm unable to convert any other team mate to a Jedi. Kreia doesn't have any conversation options on who, how many, and how to convert them.

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I'm a little confused about converting my team mates to Jedi. Do I have the ability to convert all of them to Jedi or only one of them to a Jedi? I'm on Nar Shaddaa currently. While in the refugee section of the shipping containers, I encountered Twi'leks who say Atton isn't who he says he is. Later on there is a conversation path that leads Atton to ask me to train him to become a Jedi, which sounded a little phony. I saved the game prior to the conversation so he has not be converted yet. However, I'm unable to convert any other team mate to a Jedi. Kreia doesn't have any conversation options on who, how many, and how to convert them.

 

If you do things right, you should be able to convert most of them on Nar Shaddaa (that is Atton, Bao-Dur and Mira). As for the Handmaiden you'll have to wait until you have reached level 18 to unlock the 3rd sparring match.

 

Your influence with a teammate needs to be high enough for you to be able to train him/her, which can be tricky since you can't just guess every single influence opportunity there is for each character, especially on your first playthrough.

 

This will help you: http://www.starwarsknights.com/influence.php

 

(you can check your influence level with an NPC using the KSE. It needs to be at 98, I think)

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Thanks for the replies, info. and the KSE link. I made it to level 18. I finished up a big chunk of Nar Shadda allowing me to:

- add G0-T0 as a teammate

- reassemble HK-47

- add Mira as a teammate

- convert Mira, Handmaiden (H.M.), Atton to Jedi

- level up everyone

 

I waited until H.M. was converted to a Jedi before leveling up Visas. I remembered that her lightsaber was damaged during the initial fight on the Ebon Hawk. However, I figured that it would be repairable, upgradeable or salvageable. However, it isn't listed in the items. Is this a bug? I fought her prior to having my lightsaber crafted. I believe I had a dual-bladed Vibroblade weapon, which damaged her saber and ended the fight.

 

Is there a way to construct additional lightsabers (single, short single, and dual-bladed)? I wanted to replace HM's staff with a double bladed saber, and give Visas single and short single sabers. When Bao is converted I wanted to replace his axe with a dual-bladed saber. Atton and Mira will be sporting blaster pistolos since they will be ranged. Kreia is currently sporting a blaster. Although I've considered giving her the 2nd short single saber that I picked up on Nar Shaddaa. If only as a blaster bolt deflector. I'm just concerned that with a saber in hand she is going to charge into melee range as her default combat behavior and get herself killed.

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Is there a way to construct additional lightsabers (single, short single, and dual-bladed)? I wanted to replace HM's staff with a double bladed saber, and give Visas single and short single sabers. When Bao is converted I wanted to replace his axe with a dual-bladed saber. Atton and Mira will be sporting blaster pistolos since they will be ranged. Kreia is currently sporting a blaster. Although I've considered giving her the 2nd short single saber that I picked up on Nar Shaddaa. If only as a blaster bolt deflector. I'm just concerned that with a saber in hand she is going to charge into melee range as her default combat behavior and get herself killed.

 

Lightsabers are notoriously difficult to find in Kotor 2, outside of the rare few fixed spawn points. It's unlike the first game, where they were practically growing on trees...

 

You can only build one (your own). Again, KSE is your friend :grin: That way, you can have one lightsaber for each of your force-sensitive teammates AND choose the color and blade... Don't wait for that random loot generator to give you what you want, because there is a 80% chance that it never will...

 

(P.S.: I didn't give you a KSE link... Here's one: http://knightsoftheoldrepublic.filefront.c...uage_Only;68852 )

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Your influence with a teammate needs to be high enough for you to be able to train him/her

 

Or low enough. IIRC it's 90% positive or 90% negative influence to be able to convert.

 

If you convert someone into a jedi with low influence, they'll become DS jedis if you're LS and vice versa. It's actually a very good way to gain cheap access to the force powers of the other alignment (like force valor or force storm). Although this trick mostly works better for DS, because everyone can be turned into a LS jedi without playing against your own alignment, whereas on DS you definitely don't want to kiss Disciple's ass and eat LS points, when you can just play DS, losing all his influence and getting him to jedi anyway. Same goes for Bao-Dur, although I like to keep him as my personal skill mule instead of turning him to a jedi. God I hate the guy, wish I could slice his head off with my lightsaber, same goes for that Czerka rep on Telos.

Edited by The Cow King
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@Togruta:

I'll keep KSE in mind as I haven't finished the first Kotor and didn't know about the abundance in Kotor 1 vs. the scarcity in Kotor 2. I googled "Kotor 2 kse" after the reference to it in a prior reply. "Link" should have been reference in my reply.

 

@The Cow King:

My gut feeling was that Bao-Dur was going to become annoying. At this point the only dialog I get out of him is "Yes General". So I'm thinking it will be a while before I can convert him to a Jedi. He offered me some shields once and hasn't since.

 

I'm currently on Dxun and I took Bao and Kreia with me to the Mandalorian Ruins. I figured having him repair the Mandalorian Telemetry computer would infuriate him based on the prior dialog where he reveals his anger/hatred toward the Mandalorians. I was hoping he would just flip out in their camp. Instead he actually offers to fix the dangerous wiring in the dialog. I was like yay he's going to fry the Mandalorian NPC and probably make it look like a tragic accident... or rig the telemetry computer so as to call the entire republic fleet down upon the Mandalorian based camp. Instead he was so cool that it was like his animosity was surgically removed from him. Which left me wondering if Kreia had used her force powers to massage Bao's cerebral cortex and pacify him. Even Kreia has been silent in their base camp.

 

As for the Czerka rep chick on Telos, she strikes me as being a low grade whore, employed by Czerka, who only understands how to throw money (credits) at a problem in order to buy a solution. She isn't a corporate shark type, which tends to be much more ruthless and way more cunning. Kreia strikes me as a shark.

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Btw there's one very handy mod for kotor 2 I recommend. It adds one extra line of dialogue (nothing else is changed) to remote (bao dur's pet), that lets you ask how much influence you have with your party members.

 

http://knightsoftheoldrepublic.filefront.c...Influence;87769

 

It's just two files, you need to put them in your override folder in Kotor 2 directory, and it will work even on your current save. Just delete the two files to uninstall it.

Edited by The Cow King
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3 to the body and 2 to the head and now Kreia is dead. tough old lady... Darth Nihilus was a **** cat, but Sion was tough.

 

Now to decide how I want to pursue the dark side... male or female... and which class to pick... etc.

 

Yeah, Nihilus is a joke... Kreia has insane saving throws against force powers, but is not that difficult either. Sion is very easy if you keep using a certain special dark power on him.

Overall the bosses are paradoxically far from being the most difficult opponents.

 

And oh yeah, install this BEFORE commencing your next playthrough: http://deadlystream.com/invision/files/file/13-tslrcm/

 

you'll be happy you did ;)

 

(This is supposed to be the newest version, but I just learned about it and am personally using this one: http://knightsoftheoldrepublic.filefront.c...ent_Mod;115177)

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