funcroc Posted July 6, 2010 Posted July 6, 2010 (edited) http://www.siliconera.com/2010/07/06/obsid...chrono-trigger/ Since Obsidian and Square Enix have been conversing for some time, I asked Urquhart if there was any franchise other than Dungeon Siege 3 they would like to work on. Urquhart snickered and sarcastically said, Edited July 6, 2010 by funcroc
WorstUsernameEver Posted July 6, 2010 Posted July 6, 2010 It won't happen. Luckily, if you want my opinion. While I very much enjoy Obsidian games : 1) When it comes to Chrono I only trust the original team... it's not so much the quality of the writing (it was a SNES JRPG with a very lighthearted plot all things considered) but it's a very japanese production.. and that makes me go to... 2) The audiences don't overlap in the slightest. Note that Feargus just talked about it in a very 'I'd like to work on that one day' not a 'we're discussing it' or such. I don't think there's anything to read in that.
Morgoth Posted July 6, 2010 Posted July 6, 2010 If Obsidian ever comes even a tiny bit close to make a japanese style RPG I'm gonna boycott that company for certain. Rain makes everything better.
WorstUsernameEver Posted July 6, 2010 Posted July 6, 2010 It won't happen. You don't know that. At all. No, I don't work for the companies. But yeah, common sense tells me that the possibility is pretty unlikely.
funcroc Posted July 6, 2010 Author Posted July 6, 2010 It seems a casual chatting - more like a random answer by Urquhart to just "what if" question. It would be Anachronox sequel if Chris Avellone were doing DS3 presentaion at Square Enix booth.
Amentep Posted July 6, 2010 Posted July 6, 2010 Even if the stars aligned and they got the okay to pursue something like that, I doubt that it'd really be a Chrono Trigger 2 since the original team didn't want to make Chrono Trigger 2 when they had a chance. I'd imagine it'd be much more like Chrono Cross in terms of relation to the earlier title (or not relation at all; a side story?) That said, since Square-Enix seem to be intent on bringing a bigger presence in the Americas and Europe, I imagine that there are a number of currently defunct properties if they were going to mine their library that they could consider, in terms of getting something with some recognition amid long term gamers but that could also be freely updated. Whether they'd want to is another matter, but some titles - cult appeal games like Quest's Ogre Battle/Tactics Ogre, old popular arcade titles like Taito's Cadash or something from Enix's past (I'm blanking on a title though, as the only Enix titles I can think of - Dragon Warrior, Star Ocean and Valkyrie Profile they're using. I know Enix published The 7th Saga (developed by Produce) and ActRaiser (developed by Quintet) but I'm not sure they own those IPs) - did make some headway into the US markets back in their day. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Wombat Posted July 6, 2010 Posted July 6, 2010 Yea, it's just a casual chat. That said, Chrono Trigger is an oddball for JRPGs. Choice and consequences with time travel factor were interesting. Also, NPCs had their own issues and, if the players care enough to solve them with sub quests, they are reflected to the "ending." To me, why not Obsidian? Except that...style. Characters may appear too anime for Western audiences. That said, I cannot think of CT without those cute characters. They are drawn by the same artist, Akira Toriyama, who are infamous of his Dragon Ball and Dragon Quest series (yea, that spiked hair "style"). Can you imagine Brian Menze drawing like this. The below is my favorite. I like the style of Toriyama in slapstick comedy (Yea...Dragon Ball is a slapstick comedy if you look at it in that way ). Maybe, a different type of humor? Another thing is, as Feargus pointed out, Western RPGamers tend to like choices in building characters with a through rule-set. While the players can choose which characters they can take I Chrono Trigger, there are no choices in character advancements. If CT is too light-hearted, how about Tactics Ogres, which involves some serious themes such as ethnic conflicts? The story has some choice and consequences, which severely affect on the endings. Also, the game-play is turn-based tactical combat. I haven' t played many JRPGs but, I think, these works have some factors which Obsidian designers may like to play with. Dragon WarriorDragon Warriors are Dragon Quest. Enix couldn't use the name for American market since there was a PnP RPG classic called Dragon Quest.
Amentep Posted July 6, 2010 Posted July 6, 2010 (edited) If CT is too light-hearted, how about Tactics Ogres, which involves some serious themes such as ethnic conflicts? The story has some choice and consequences, which severely affect on the endings. Also, the game-play is turn-based tactical combat. I haven' t played many JRPGs but, I think, these works have some factors which Obsidian designers may like to play with. The nice thing about Tactics Ogre is it has alignment (Chaos, Law, Neutral) and already has a class system, so from the standpoint of being able to create your character you'd have sort of a setup already. Characters can choose from Soldiers, Ninjas, Archers, Wizards, Clerics, Knights, Swordmasters & Valkyries, Dragoons & Sirens, Warlocks & Witches, Beast Tamers & Dragon Tamers, Priests, excorcist, gunner, Terror Knight, Amazon, Berzerker, etc.. You could develop racial types based on those seen in the games - Human, Hawkmen, Fairies, Mermaids, Giants - as well and you've got the beginnings of a character creation system I think and choice and consequences. It wouldn't really be the same as the original series, but the original series - as is - will probably never be revisited by Square-Enix. Dragon WarriorDragon Warriors are Dragon Quest. Enix couldn't use the name for American market since there was a PnP RPG classic called Dragon Quest. Indeed. Edited July 6, 2010 by Amentep I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Syraxis Posted July 6, 2010 Posted July 6, 2010 An Obsidian Chrono game couldn't be worse than Chrono Cross' plot. It's like the developers didn't want you to understand (no matter how many times one plays through Trigger).
Wombat Posted July 6, 2010 Posted July 6, 2010 The nice thing about Tactics Ogre is it has alignment (Chaos, Law, Neutral) and already has a class system, so from the standpoint of being able to create your character you'd have sort of a setup already. Characters can choose from Soldiers, Ninjas, Archers, Wizards, Clerics, Knights, Swordmasters & Valkyries, Dragoons & Sirens, Warlocks & Witches, Beast Tamers & Dragon Tamers, Priests. You could develop racial types based on those seen in the games - Human, Hawkmen, Fairies, Mermaids, Giants - as well and you've got the beginnings of a character creation system I think and choice and consequences.You are right about TO. I meant CT in that passage. It wouldn't really be the same as the original series, but the original series - as is - will probably never be revisited by Square-Enix.Yea, I'd like to see Obsidian's version although this is just a light chat among designers.
Amentep Posted July 6, 2010 Posted July 6, 2010 You are right about TO. I meant CT in that passage. Yeah, CT and CC both are really built more around already designed characters - although even that can be filtered a bit through Western development but I don't think there's a clear path to take in terms of what do you give the Player control of. It wouldn't really be the same as the original series, but the original series - as is - will probably never be revisited by Square-Enix.Yea, I'd like to see Obsidian's version although this is just a light chat among designers. Yeah sure, I think its a total hypothetical situation. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Nathaniel Chapman Posted July 6, 2010 Posted July 6, 2010 the article didn't mention that I said FF Tactics too ><
Syraxis Posted July 6, 2010 Posted July 6, 2010 the article didn't mention that I said FF Tactics too >< You mean use the setting or make a FF Tactics-esque game?
MysterD Posted July 7, 2010 Posted July 7, 2010 the article didn't mention that I said FF Tactics too >< Why didn't it?
Amentep Posted July 7, 2010 Posted July 7, 2010 Tactics Ogre > Final Fantasy Tactics. Oooo, yeah, went there! I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Jorian Drake Posted July 7, 2010 Posted July 7, 2010 Tactics Ogre > Final Fantasy Tactics. Oooo, yeah, went there! Tears to Tiara, the real original PC game was quite good, if you like fantasy, you are an adult, and don't hate anime style you should play it, awesome story setting based on roman/christian/arthurian history
WorstUsernameEver Posted July 7, 2010 Posted July 7, 2010 the article didn't mention that I said FF Tactics too >< If it means turn-based combat, then ok, you have my approval.
obyknven Posted July 7, 2010 Posted July 7, 2010 Wery nice news! Best RPG and another one of the best games ever was Chrono Trigger. I recently played, and beat it. By far, it had one of the best storylines I had ever seen.
Morgoth Posted July 7, 2010 Posted July 7, 2010 Did Obsidian ever contemplate making a Nintendo (3)DS/PSP game? You know, something a bit tactical, preferbly turn based. For the western market. I would think SquareEnix would be the right publisher for it. Rain makes everything better.
Drasill Posted July 7, 2010 Posted July 7, 2010 I don't get it. How does Obsidian have the resources and manpower to make all these games? They're an independent developer for one. None of their game have been very successful commercially. Their most recent game completely bombed both critically and commercially. Wouldn't they be better off concentrating on one game at a time?
Morgoth Posted July 7, 2010 Posted July 7, 2010 NWN2 and Kotor2 were very much commercially succesful. Rain makes everything better.
Morgoth Posted July 7, 2010 Posted July 7, 2010 No they weren't. And you know that from where? I don't have myself the numbers at hand, but Kotor2 definitely sold very well, so did NWN2 (both confirmed by Atari and Ferg). Rain makes everything better.
Drasill Posted July 7, 2010 Posted July 7, 2010 A million copies isn't that much this day and age. Maybe 10 years ago.
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