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Posted

If use one weapon or force power you shold become better with it. Like if you use Force lightning offten it will take up less force points. And if you use a certian weapon more offen it will miss less offen and will do more damage.

Posted

That'd be using a different rules set than KOTOR uses. I'm just happy they used mana (force points) instead of totally screwing everything over and having force uses per day. Yeah, I know that force points is kinda a SW standard, but you never know...

 

Anyway, that's more Dungeon Siege than DnD. And KOTOR uses DnD rules (for the most part).

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Posted

hmm I agree with gran commander mana is best for RPG like UO.. which was a great rpg for some time. The only thing I can tell u is using weapon focus and specialties and as far as force powers goes upgrading to the next level in that force.

Posted
If use one weapon or force power you shold become better with it. Like if you use Force lightning offten it will take up less force points. And if you use a certian weapon more offen it will miss less offen and will do more damage.

I believe that would negate the purpose of Light/Dark side mastery since i believe that is what it exactly does.

 

Dark Side - Lower FP usage for DS powers

Light Side - Lower FP usage for LS powers

 

As far as the weapons are concerned, a player would just use a weapon of choice from the start and that weapon would become too powerful (Assumption)

Posted

The upcoming rpg Fable is going to be like that. The more of a weapon or magical spell or skill you use the better you get at it. So if that's your cup of tea.

Evolutionary Development

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