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Far Cry 2 question


Walsingham

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I guess I like it enough to pick it up now that it's only $19.99 at most places - still, I would have liked a more developed faction system and the re-spawn rate should have been cut to near zero. :facepalm:

"Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum."

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The problem with cutting the respawn rate in games like Far Cry 2 and STALKER is that you would quickly end up with a completely empty world. Which pretty much defeats the purpose of a non-linear or open world game in the first place. If there is nothing alive in it.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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The problem with cutting the respawn rate in games like Far Cry 2 and STALKER is that you would quickly end up with a completely empty world. Which pretty much defeats the purpose of a non-linear or open world game in the first place. If there is nothing alive in it.

 

Having a completely empty world is as bad as having the enemies respawn every minute. To make it work you need to create a balance and if you really want to make it work, something that will slow down the respawn rate or allow you to make areas friendly forever.

 

If you complete a series of nice hard story quests and liberate a sector it would be nice if it remained that way, I don't want to come back there and liberate it again and again.

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The problem with cutting the respawn rate in games like Far Cry 2 and STALKER is that you would quickly end up with a completely empty world. Which pretty much defeats the purpose of a non-linear or open world game in the first place. If there is nothing alive in it.

 

Having a completely empty world is as bad as having the enemies respawn every minute. To make it work you need to create a balance and if you really want to make it work, something that will slow down the respawn rate or allow you to make areas friendly forever.

 

If you complete a series of nice hard story quests and liberate a sector it would be nice if it remained that way, I don't want to come back there and liberate it again and again.

 

 

Games like STALKER and Far Cry 2 aren't about clearing a level and moving on to the next though. They're game play is more about surviving in a cpontinually hostile environment where you simply can't kill everything.

 

 

It's a different style of shooter gameplay than the more traditional Doom-style level clearing FPS.

 

I prefer it personally, but I understand its not for everyone.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Respawning didn't bother me too much, but it was rather annoying when I realised I was going down the wrong road and turned around only to find the checkpoint I destroyed less than a minute ago was back.

 

I had a much bigger problem with the fact that the world just didn't seem very alive.

This... my biggest complaint about the game. I would have liked to have seen civilians on the road, or atleast friendly mercs with the faction you are working for. Instead, the instant you spy someone in the distance, you know its going to be another merc after your blood the moment he sees you. Some different enemies to spice things up would be nice. Sure you get different races and accents for the mercs, but something like real soldiers, or poachers or something to liven up the encounters.

 

Despite these complaints I don't regret buying the game. The shooting is pretty intense and they did a fantastic job bringing Africa to life. The multiplayer is pretty enjoyable too.

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I see what you're getting at, but both of those games are doing it wrong and not only that, but it gets really boring after a while as well.

 

I'm certainly not going to disagree that Far Cry 2 has a fair degree of repetition that does lead to boredom after a while (to some degree) however, I'd suggest that is more an issue of other game design facets (such as the lack of a living world that Hell Kitty mentions) than simply the respawns.

 

 

I will also agree that Far Cry 2's respawn rate seems a tad aggressive even to me. But STALKER:SOC's respawns never seemed problematic to me, even before the ptach that slowed them down a bit.

 

STALKER: CS has other problems that go beyond the respawns.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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