November 13, 200817 yr When you are in a mission and you're in trouble is there any possibility of contacting the faction you're allied with for help? I mean: you are surrounded by dozens of enemies and you decide to call your allies for back-up. Is this possible? Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
November 13, 200817 yr Right. "Hold on, bad guys! I've to make a call!" And then mercs with jetpacks drop into the scene and take you into safety. Rain makes everything better.
November 13, 200817 yr Author Have you not seen any movie/tv series where they call and in a couple of minutes(or more) a team of mercs arrive? Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
November 13, 200817 yr Yeah, sure. "Hold on, we'll be there in two hours!" "Ehh, baddies, could you wait a minute?! I've got reinforcements on the way!" So.. not really. No way that any faction would have enough/any people in most of the places you'll be.. so it would take a long time for them to arrive
November 13, 200817 yr Thorton is a special Operative. Calling in half an army isn't the way Agents are working, I want to handle the baddies myself. Rain makes everything better.
November 13, 200817 yr Author If the AI is dumb => game too easy => it's ruined. Hope I'm wrong! Edited November 13, 200817 yr by pcrk2 Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
November 13, 200817 yr I'm pretty sure you're wrong. Obsidian will balance the game accordingly to make the difficulty satisfying. Rain makes everything better.
November 13, 200817 yr Didn't they say their latest AI was too smart and they might have to dumb it a bit for balance? Shame. I prefer hard to easy. You can learn on hard. Easy gets boring.
November 13, 200817 yr Author agreed they better make the game harder rather than easier Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
November 13, 200817 yr It wasn't that the AI was overall too smart, it was that they could put a burst of five shots into Mike at long range, before the player had a chance to react or make any decisions on what to do. That has since been dialed down, but don't worry, we are aiming to make our enemies challenging in more entertaining ways. My blood! He punched out all my blood! - Meet the Sandvich
November 13, 200817 yr It wasn't that the AI was overall too smart, it was that they could put a burst of five shots into Mike at long range, before the player had a chance to react or make any decisions on what to do. That has since been dialed down, but don't worry, we are aiming to make our enemies challenging in more entertaining ways. This is exactly what I like to hear. And, IMO, it's reasonable for Thornton to call up his factions before a plot mission and say "hey, I'm about to put my nads on the chopping block, could you guys be on standby?" Not to suggest AP do the same thing, but the buddy rescues were IMO one of the highlights of Far Cry 2, and they were a pretty contrived mechanic.
November 13, 200817 yr Author that's my point only in cases of extreme situations the faction should be prepared to appear when they are needed Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
November 13, 200817 yr that's my pointonly in cases of extreme situations the faction should be prepared to appear when they are needed IMO, being shot at is pretty extreme.
November 15, 200817 yr It wasn't that the AI was overall too smart, it was that they could put a burst of five shots into Mike at long range, before the player had a chance to react or make any decisions on what to do. That has since been dialed down, but don't worry, we are aiming to make our enemies challenging in more entertaining ways. So would the game be how Yhatzee hates it? The opponent getting perfect accuracy and cybernetic vision so they can hit you from the other side of the continental divide and you can barely hit somthing 3 yds infront of you? Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
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