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Posted
TB games of any sort

 

Those are all on console. Too complicated for the PC crowd.

 

 

I'm not putting down the console in any way. I'd get one or two if I had the money. Bigger selection of games to choose from if nothing else.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted
I'm not putting down the console in any way.

 

Oh I didn't think you were.

 

I think that certain types of games are most likely not being made today because they don't make the amount of money as other types of games, and whether or not they are complex isn't as important.

 

I also agree with Krezack, that some types of games were never frequently made.

Posted

I'm suprised how much hate the 'seige' games get considering that they weren't even bad games.

 

You guys are dissing the 'streamlining' but only because you're mostly hardcore RPG nerds, for the general populus these features are probably a godsend.

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

Posted (edited)
I'm suprised how much hate the 'seige' games get considering that they weren't even bad games.

 

You guys are dissing the 'streamlining' but only because you're mostly hardcore RPG nerds, for the general populus these features are probably a godsend.

Dungeon Siege wasn't crap because it was 'streamlined.' It's crap because it has absolutely nothing of value to note within it beyond the similarity to Diablo. Without any of the things that made Diablo exceptional.

 

It's "streamlined" in the way that Uwe Boll films are "streamlined." Consisting largely of portions that either make you want to gag at how stupid it is or that bore you to the point you want to walk out.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted (edited)
Dungeon Siege wasn't crap because it was 'streamlined.' It's crap because it has absolutely nothing of value to note within it beyond the similarity to Diablo. Without any of the things that made Diablo exceptional.

 

It's "streamlined" in the way that Uwe Boll films are "streamlined." Consisting largely of portions that either make you want to gag at how stupid it is or that bore you to the point you want to walk out.

 

I never bothered actually completing Dungeon Seige (and my other half hated it) but I quite enjoyed the realtime tactical elements it introduced to dungeon crawling. I will never call it a great game, not even a particually good game, but nor would I put it on the same level of awful as somthing like Dungeon Lords. I'm not making any kind of argument here, i'm just suprised at the level of hate it's getting.

 

As for streamlining, using films as an analogy, a good example of such would be the recent Iron Man. That is to say, we're not talking about a deep meaningful film, we're talking about a comic hero who builds a super suit, but the script is edited and cut togeather in such a way that no line is wasted. Sure, we're not talking about somthing that's going to inspire generations to come, but on the other hand it's not a pile of Hades like the average Boll film, it's (effectively) streamlined casual entertainment.

 

Yet, all the hardcore comic fans probably hated it for the same steamlining that made it watchable to the rest of the world.

Edited by Nick_i_am

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

Posted
I'm suprised how much hate the 'seige' games get considering that they weren't even bad games.

 

You guys are dissing the 'streamlining' but only because you're mostly hardcore RPG nerds, for the general populus these features are probably a godsend.

 

 

I love a good inventory!

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted
As for streamlining, using films as an analogy, a good example of such would be the recent Iron Man. That is to say, we're not talking about a deep meaningful film, we're talking about a comic hero who builds a super suit, but the script is edited and cut togeather in such a way that no line is wasted. Sure, we're not talking about somthing that's going to inspire generations to come, but on the other hand it's not a pile of Hades like the average Boll film, it's (effectively) streamlined casual entertainment.

 

I'm not saying all games need to complex. I'm just thinking that more of a choice would be nice. Some games work very well as relatively simple products, but complexity has its rewards as well. Game development at the moment basically seems to be a hive mind approach however. There seems to be a greater choice in other areas of entertainment such as film, books, music etc than there is currently in game development.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted
I too enjoy tetris.

 

 

One of the finest games ever. Maybe game developers should use a little originality and make inventory management a mini game. lol. Awseome.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted

Dungeon Siege 1 : :x "Better than Bantha poo?"

Dungeon Siege 2 : :thumbsup: "It was alright."

Space Siege : :huh: "Crossing my fingers on this one."

 

I thought Dungeon Siege 2 was an incredible improvement over the first one -- gives me hope when looking forward to Space Siege.

Posted

I love inventory tetris, it's fab. Resident Evil 4 has the best inventory ever. Have I pimped that lately, because it's awesome. You can even rotate items, which is an extra level of complexity than that seen in most inventory tetris. Everybody wins!

Posted
As for streamlining, using films as an analogy, a good example of such would be the recent Iron Man. That is to say, we're not talking about a deep meaningful film, we're talking about a comic hero who builds a super suit, but the script is edited and cut togeather in such a way that no line is wasted. Sure, we're not talking about somthing that's going to inspire generations to come, but on the other hand it's not a pile of Hades like the average Boll film, it's (effectively) streamlined casual entertainment.

 

Yet, all the hardcore comic fans probably hated it for the same steamlining that made it watchable to the rest of the world.

nonsense, the hardcore comic fans (among which i count myself) loved Iron Man.

 

if Dungeon Seige were a movie, it would be something crappy directed by Uwe Boll and starring Jason Statham.

 

oh, wait.

dumber than a bag of hammers

Posted
As for streamlining, using films as an analogy, a good example of such would be the recent Iron Man. That is to say, we're not talking about a deep meaningful film, we're talking about a comic hero who builds a super suit, but the script is edited and cut togeather in such a way that no line is wasted. Sure, we're not talking about somthing that's going to inspire generations to come, but on the other hand it's not a pile of Hades like the average Boll film, it's (effectively) streamlined casual entertainment.

 

Yet, all the hardcore comic fans probably hated it for the same steamlining that made it watchable to the rest of the world.

The hardcore comic fans loved Iron Man. Many of them are quite excited by the potential for a future Avengers movie. I expect Captain America and Thor to bust, though.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Really, that's cool? I guess it stayed quite true to the materal. I loved the film, and anything casual I love is generally hated by the 'true fans!'. I'm just jaded.

 

My point is more, is Space Seige going to be an awful game, or is it simply going to be an okay game that hardline RPG fans hate on principle?

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

Posted

Am I to accrue from this that DS2 sold less than it's prequel and that they are blaming it's relatively complexity for the revenue loss?

 

I think there's a horrible irony at work here. :yes:

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

Posted
The growth of computer gaming as an entertainment medium essentially dictates success in the industry is easier, and with that it's easier for a niche market game to be financially viable.

 

 

On what are you basing this? For all appearances, many of the niche market games in computer gaming that existed a few years ago are pretty much gone. European developers which up until now have really been the last developers of niche type games seem to be moving toward the same develpment paradigm as US developers. Flight sims, racing sims, sims of any sort, TB games of any sort, hard crpgs, have all apparently been deemed too complicated for gamers to enjoy and are therefore dropping or have been dropped altogether.

 

I'm not terribly optimistic that the current trend of reduction (aka streamlining) in games is going to end or even slow down anytime soon.

 

Dissapointment apparently follows you around like the plague.

 

Racing sims certainly still exist, and I must admit I haven't even been near a Flight sim since I was about 12. The problem with TB, something I particularly like, is that basically it's almost impossible to get a publisher to pick up such a title. That said, as long as Team 17 exist there will always be Worms :verymad: love it or hate it, you've also got games like advance wars.

 

This leads me to hard crpg's, what constitutes hard? It's a very subjective matter, but I would agree in some sense, gone are the days of perminant character death ala original bards tale series, but they've been long gone for quite some time.

 

I don't think that the genres are deemed too complicated for gamers, I think it's more a matter of unappealing to mass markets and hence considering the required budgets and investment for cross platform games, the differences required in the technology. As an investment they're risky, they're less likely to break even, and it's certainly to be thought that those are the reasons why.

RS_Silvestri_01.jpg

 

"I'm a programmer at a games company... REET GOOD!" - Me

Posted (edited)
I'm suprised how much hate the 'seige' games get considering that they weren't even bad games.

 

You guys are dissing the 'streamlining' but only because you're mostly hardcore RPG nerds, for the general populus these features are probably a godsend.

 

 

I love a good inventory!

 

And I'd love to see good one.

 

Nothing worse than having to stop to reorganise ones inventory.

 

Inventory systems need an overhaul and a rethink.

Edited by @\NightandtheShape/@

RS_Silvestri_01.jpg

 

"I'm a programmer at a games company... REET GOOD!" - Me

Posted
Am I to accrue from this that DS2 sold less than it's prequel and that they are blaming it's relatively complexity for the revenue loss?

 

I think there's a horrible irony at work here. :verymad:

Amen.
Posted
I love a good inventory!

 

And I'd love to see good one.

 

Nothing worse than having to stop to reorganise ones inventory.

 

That's very subjective. As demonstrated in this thread, a lot of people enjoy the inventory system.

 

Inventory systems need an overhaul and a rethink.

 

Why? Because it works fine? A good designer should be trying to think of innovative things, not designating old systems need to be reworked simply because they are old. :verymad:

Posted

Give me an autosort button and i'm fine.

 

But yeah, Night and the Shade is right, TB games are still going strong on consoles (particually the DS) with some very good examples of such being put out.

 

For anyone who wants a combat flight sim, IL-2 360 is on the way.

 

I'd still kill for a good spacesim on either platform though.

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

Posted

I really need to get a console. The days of being a pc only gamer are through. Other than the occasional STALKER or X universe game, pc gaming is just cast-offs, rejects, buggy ports, and junk.

 

I need some money.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted
I love a good inventory!

 

And I'd love to see good one.

 

Nothing worse than having to stop to reorganise ones inventory.

 

That's very subjective. As demonstrated in this thread, a lot of people enjoy the inventory system.

 

Inventory systems need an overhaul and a rethink.

 

Why? Because it works fine? A good designer should be trying to think of innovative things, not designating old systems need to be reworked simply because they are old. :ermm:

 

You've just said yourself it's subjective. I don't like the "Traditional" inventory tetris approch.

 

You don't rework something because it's old, you rework it because the design is flawed. The perspective of if it as being flawed is subjective. I just wanted to add my bit :p

RS_Silvestri_01.jpg

 

"I'm a programmer at a games company... REET GOOD!" - Me

Posted
Give me an autosort button and i'm fine.

 

But yeah, Night and the Shade is right, TB games are still going strong on consoles (particually the DS) with some very good examples of such being put out.

 

For anyone who wants a combat flight sim, IL-2 360 is on the way.

 

I'd still kill for a good spacesim on either platform though.

 

Nick_I_arn't, is most certainly correct. It's been far too long since a good solid space sim in the vain of Wing Commander etc... Was released.

RS_Silvestri_01.jpg

 

"I'm a programmer at a games company... REET GOOD!" - Me

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