Arkan Posted January 20, 2008 Author Posted January 20, 2008 The ending's different if you harvest just one little sister. As far as I'm aware, harvesting all of them just makes the epilogue music more ominous. What is the different ending? "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
Moatilliatta Posted January 21, 2008 Posted January 21, 2008 (edited) In case you don't know, there are three endings. The good ending that you get when you save all the little sisters, the slightly to very evil ending that you get if you harvest at least one but not all of them and the ultimate evil ending (the one linked above) that you get if you harvest all of them. At least I think that's how it is. Edited January 21, 2008 by Moatilliatta
Pop Posted February 26, 2008 Posted February 26, 2008 SS2 Balance mod wheeee! 1) On easy you have 3x more health, 3x more eve and do 3x more damage then on hard.2) On normal you have 2x more health, 2x more eve and do 2x more damage then on hard. 3) Bouncers have 3x more health, and are more likely to use their elbow charge. 4) Rosies have 3x more health, and are more likely to use their sticky grenades. 5) Health, eve hypos, ammo and components are now harder to find. 6) Most gatherers garden have 9 supplies of health, eve and genetic slots upgrade. 7) Harvesting little sisters now gives 400 adam while saving them gives 200 adam. 8 ) Most plasmids and tonics now cost around 4x what they used to cost. 9) Enrage plasmid and the decoy plasmid now cost around 7x what they used to cost. 10) Everything is harder to hack, and bandito vending machines now sell autohacks. 11) Plasmids no longer become cheaper the further you go into the game. 12) Certain splicers are more immune or prone to certain plasmids or weapons. 13) Vending machines now only sell 3 films per roll. 14) Greatly lowered the chances of crossbow bolts breaking on impact. 15) Chemical thrower is now more effective but the chemicals are now harder to find. 16) Electrocuted enemies will take at least 3x more damage from the wrench. 17) Items from circus of values machines and bandito machines now cost more. 18) Damage done by things thrown by the telekenisis plasmid is lower on many enemies. 19) Big daddies without little sisters have a higher chance of wanting to spectate battles. 20) The game will no longer help you if your low on supplies. 21) You take more damage from failing a hacking attempt, but you can't be killed for failing. 22) You will now feel as much damage from being electrocuted on water as the splicers do. 23) Plasmids no longer become cheaper to buy the further you go into the game. 24) The pistol now does more damage then the machine gun. 25) Cyclone trap is now more useful against thuggish and leadhead splicers. 26) Breaking stuff like debris and locks may take more hits with the wrench. 27) Blood lust tonic now decreases your defense by 20% when equiped. 28) Food and alcohol drinks are now very cheap to buy from vending machines. 29) Falling damage is increased slightly. 30) Every time you die, the game's difficulty will increase by 2% for 2 hours. 31) Electrobolt now has a 20% chance of failing to electrocute a Big Daddy. 32) Wrench does only 2/5th the amount of damage it used to do. 33) Circus of values vending machines no longer sell ammo or autohacks. 34) Insect swarm now does less damage, but has higher chance of disrupting enemies. 35) Paying for a machine to hack itself is now more expensive. 36) Big daddies are more likely to corporate to take you down. 37) Big daddies are more likely to attack you instead of your hypnotized Big Daddy. 38) Most vending machines now have limited supplies of resources. 39) Major decrease in damage done by steel bolts, and incendiary bolts. 40) Frozen enemies are 2x easier to shatter. 41) Reduce chance of freezing an enemy using liquid nitrogen on the chemical thrower. 42) Level one icicle assault has a 40% chance of failing, level two 30%, and level three 20%. 43) Liquid nitrogen and icicle assault now do damage per hit even if the enemy is not frozen. 44) Armor bullets now do 50% more damage then regular bullets against splicers. 45) Anti-personal now do 50% more damage on Big Daddies/Machines then regular bullets. 46) You can now get Icicle Assault and Cyclone Trap a little earlier in the game. 47) Big daddies no longer kill you in one shot; unless you don't have enough health that is. 48) Taking a hit that puts you at 1 HP rather then killing you only works every few seconds. 49) "Code Yellow" now has a bigger effect on your health. 50) Increased the final boss's health, damage, speed, and overall difficulty. Maybe it when it comes out we can turn down the constant BAAAAAAAW coming out of this forum. Join me, and we shall make Production Beards a reality!
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