dark_side_rocks37 Posted September 28, 2007 Posted September 28, 2007 I have played KOTOR 2 for X-box inside and out over 30 times. I was getting bored with it, then I learned about mods for the computer verison, my question is once I add mods will it show up on a game I am currently playing, or the next time I start a new game.
LightningRocks Posted September 29, 2007 Posted September 29, 2007 You dont have to start a new game. It just takes effect when you put them in your "Override" folder in the KotOR II Directory. You may have to make it though. "The Enemy of my enemy is my friend" - Jango Fett "Your eyes can deceive you. Don't trust them" - Obi-Wan Kenobi "Never trust anyone, and especially not yourself." -Carth Onasi "I have a bad feeling about this." - Han Solo & Atton Rand
DeathScepter Posted September 29, 2007 Posted September 29, 2007 well he is a xbox user like me. And Xbox don't support mods. IF he had the PC, he would glad put it in the override file.
dark_side_rocks37 Posted September 29, 2007 Author Posted September 29, 2007 Thanks, I just got kinda sick of seeing the same stories over and over agian, then I saw video of a mod on youtube and I freaked out "When the hell did this happen!!!" Now I'm kinda excited hopfully it will let me play KOTOR for another 2 years.
refuse Posted September 29, 2007 Posted September 29, 2007 To your original question, you don't necessarily have to start a new game, but dependant on the mod, you may have to start from the beginning, particularly if the mod changes a lot of stuff.
dark_side_rocks37 Posted October 1, 2007 Author Posted October 1, 2007 On a scale of 1-10 how good are the mods over all.
refuse Posted October 1, 2007 Posted October 1, 2007 It depends on the mod really... Some really compliment the game and well done, others are more hastily done and are a bit, for lack of a better word, sh!t. I am a bit eclectic about the mods I use, but here are some I have bothered looking into... I would definitely recommend you download the High Level Force Powers (2.0 and the 2.1 patch), as it adds (for the most part) some really nice force powers that add more to the game, although a few of them are a bit repetitive or very similar to other powers. Force Pull, Force Destruction and Force Spirit are pretty cool force powers that intergrate nicely into the gameplay. You can install this mod whenever too. (9/10) Mods that generally add items (weapons, crystals, robes etc...) I'm not that much a fan of. They tend to be super-powerful items that take away a bit of the challenge in the game. They are fun for about half an hour, then you don't notice them or get bored of them. I'd recommend you only bother with them if a) you find the game a bit hard or b) want to get into modding yourself, as they are good to practice with and give you an idea of how things work. (2/10) Other mods change the appearance of your PC and NPC's to other models used by the game, whilst others also change the skins and add dialog options. Again, these are mostly hit and miss; you can change the appearance of PC/NPCs through KSE in any case and most mods that change more (dialog, story etc...) are a bit too 'fanboy' for my liking and come off 10 times cheesier than the stuff that already exists. (4/10) The Combat Simulation Arena is also pretty nifty as a mod and challenge, something else to do before you beat the game. It adds a reskin(?) of an existing area in the game, where there is a Hutt that organises a bunch of fights, similar to KoTOR I in Taris, only a BIT(!) harder and with bigger winnings. (7/10) There is a Droid Planet mod as well that also changes Goto to another HK droid which is fairly OK, the problem being that the dialog is a bit weird at times (some text is in German). It ties up the story a bit more through some of the restoration, but it still needs more work to be properly intergrated. For work in progress, if you can ignore some of the errors, it's pretty good and worth a go (6/10). Obviously the most promising mod is the upcoming TSL:Restoration Project, which from the looks of it seems to be solid. Hopefully that'll be out sooner rather than later.
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