Slowtrain Posted December 14, 2007 Share Posted December 14, 2007 Everything will still be the same, though. It will just take longer to deal with the enemies. hmmm. You're probably right. Maybe I'll just let my current save rest for a while and come back to it in a few weeks when I am Bioshock fresh. I must be pretty close to the end at this point and I would like to see it through. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
Pidesco Posted December 14, 2007 Share Posted December 14, 2007 Try to think up new ways to kill splicers, just for the hell of it. It's the best the game has to offer in terms of gameplay. There's some visceral pleasure in, say, using telekinesis to pick up missiles in mid flight and directing them towards some splicers. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend. Link to comment Share on other sites More sharing options...
Pop Posted December 14, 2007 Author Share Posted December 14, 2007 (edited) If anything, Bioshock is an unassailable thematic work. The mechanics just happen to be weak. Not really, because thematically, the gameplay is completely disjointed from the rest of the game. And as it is a GAME, I'd say that's a pretty huge dent in its thematic armour. The gameplay has little to do with it. This seems to be the game that everybody wants to say is a case for the form's legitimacy as art. And as long as games have to be fun to be appreciated, they can't really be art. There are plenty of great, deeply artistic films and texts that aren't remotely fun (nobody demands that Wild Strawberries have more explosions and car chases). And that's what I mean when I say that it's a thematic work. That it's not fun doesn't matter. It's up there with Fallout and PS:T even when it isn't (hell, it's much funner than PS:T), because it's merit isn't in its gameplay but in the deconstruction of the form and the themes it presents. Edited December 14, 2007 by Pop Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Pidesco Posted December 14, 2007 Share Posted December 14, 2007 If anything, Bioshock is an unassailable thematic work. The mechanics just happen to be weak. Not really, because thematically, the gameplay is completely disjointed from the rest of the game. And as it is a GAME, I'd say that's a pretty huge dent in its thematic armour. The gameplay has little to do with it. This seems to be the game that everybody wants to say is a case for the form's legitimacy as art. And as long as games have to be fun to be appreciated, they can't really be art. There are plenty of great, deeply artistic films and texts that aren't remotely fun (nobody demands that Wild Strawberries have more explosions and car chases). And that's what I mean when I say that it's a thematic work. That it's not fun doesn't matter. It's up there with Fallout and PS:T even when it isn't (hell, it's much funner than PS:T), because it's merit isn't in its gameplay but in the deconstruction of the form and the themes it presents. That's a pretty strict definition of fun you have there. Just because artistic films are entertaining in a way that doesn't appeal to most people, it doesn't mean that they cease to be fun. Personally I found, say, Persona (haven't seen Wild Strawberries yet) a lot more fun than, for example, The Fast and the Furious, regardless of the larger amount of action scenes in the latter. With this in mind, I don't think it's reasonable at all to oppose artistic merit to fun, especially when they are inherently subjective concepts. What I'm saying is that for a game (any game) to be a successful deconstruction of the form and the themes it presents, it also has to do that deconstruction through its gameplay, especially when the target is FPS gameplay. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend. Link to comment Share on other sites More sharing options...
tripleRRR Posted April 6, 2008 Share Posted April 6, 2008 It was ok. That's about all I have to say about it. The whole "Would you kindly..." thing took me by surprise, that was nice. Everything else was pretty plain. I had some higher hopes with that whole setting than what they did with it. Using a gamepad to control an FPS is like trying to fight evil through maple syrup. Link to comment Share on other sites More sharing options...
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