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Comic book story telling in games.  

14 members have voted

  1. 1. Do you like comic book style delivery of story's in games?

    • Yes
      11
    • No
      0
    • Indifferent
      9
  2. 2. If Yes, Which of the following games do you feel delivered the story best via this method?

    • Max Payne
      11
    • Gabriel Knight
      2
    • XIII
      0
    • Hotel Dusk
      0
    • Metal Gear Acid
      0
    • Viewtiful Joe
      0
    • Freedom Force v. The 3rd Reich
      7


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Posted

I'm just curious as how people prefer comic book story telling in games, and even if they like it at all... So let me know what you think, personally I'm a big fan of the max payne style of delivery, its simple and effective.

 

(If you can think of any other games not listed let me know, or games I may have gotten wrong :thumbsup:)

RS_Silvestri_01.jpg

 

"I'm a programmer at a games company... REET GOOD!" - Me

Posted

Where's Freedom Force?

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Posted

Of course, I have to vote for GK1, as I've never played the others. But it was very well done, in an era when huge cinematic cut-scenes were not a viable alternative given the power of most computers.

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Posted

What is "comic book story delivery"?

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Posted
What is "comic book story delivery"?

 

Where the images for the story are delivered via a static screen, usually with spoken dialogue. Ala max Payne, and freedom force.

RS_Silvestri_01.jpg

 

"I'm a programmer at a games company... REET GOOD!" - Me

Posted

So why is this "comic book style" when comic books are image and text, not image and sound?

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Posted
So why is this "comic book style" when comic books are image and text, not image and sound?

because the sound takes place of the text.

 

I liked max paynes but I think that XIII is an example of what not to do.

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Posted
erm.... How do I mod the poll, I can't find any options, GAWD I feel dumb...

You can't. But I can. And I have. And I added six votes for Freedom Force (and three each to the "Yes" and "Indifferent" first categories). Because I can.

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Posted

Way to go, Meta!

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Posted
So why is this "comic book style" when comic books are image and text, not image and sound?

because the sound takes place of the text.

 

Eh...maybe its just me but that makes no sense. But I'm probably just a crazy loon and I really shouldn't derail the thread because of it... :ermm:

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Posted
So why is this "comic book style" when comic books are image and text, not image and sound?

because the sound takes place of the text.

 

Eh...maybe its just me but that makes no sense. But I'm probably just a crazy loon and I really shouldn't derail the thread because of it... :thumbsup:

 

Basically it's a style of narration.

 

It's still images, layed out like a comic book, and the audio is very much akin to a radio drama. It's very much like having the comic read by a bunch of actors.

 

has that helped?

 

(Also, thanks Meta)

RS_Silvestri_01.jpg

 

"I'm a programmer at a games company... REET GOOD!" - Me

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