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Sorceror vs. Wizard in NWN2


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Im trying to decide wether Im going to play as a Wizard or go as a Sorceror, In Pen&paper i prefer the Sorc because you dont need to keep shuffling spell lists all the time. But which class would give me the most in NWN?

 

 

Sorceror

+Can cast more spells

+High Char will get more persuade+diplomacy

+Can just choose the "good" spells and whore them up to 6x/day

-Wont get any extra spell slots from items

-Slower spell progression

-Can only change spells on levelup

 

 

Wizard

+Can cast all spells

+Gets extra feats

+High Int will mean more skillpoints

+Specialisation means even more spells

+Will get lots of extra spell slot items that Sorcs cant use that will give him almost as many slots as a sorc

-NWN2 hass les useful spells than PnP, thus versatility is not so much of a deal

 

 

Anything more?

DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself.

 

Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

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Im trying to decide wether Im going to play as a Wizard or go as a Sorceror, In Pen&paper i prefer the Sorc because you dont need to keep shuffling spell lists all the time. But which class would give me the most in NWN?

 

 

Sorceror

+Can cast more spells

+High Char will get more persuade+diplomacy

+Can just choose the "good" spells and whore them up to 6x/day

-Wont get any extra spell slots from items

-Slower spell progression

-Can only change spells on levelup

 

 

Wizard

+Can cast all spells

+Gets extra feats

+High Int will mean more skillpoints

+Specialisation means even more spells

+Will get lots of extra spell slot items that Sorcs cant use that will give him almost as many slots as a sorc

-NWN2 hass les useful spells than PnP, thus versatility is not so much of a deal

 

 

Anything more?

 

get Sorcerer on Cha 16, you increase it later on all 4 levels

other points at char creation mix it as you wish it ( i ussally go with average ones), but I suggest Int to be atleast 14, and increase social skills from the bonus skill points

 

 

some interesting caster: if you decide you want something not usual, get a 12-16 strenght, and get all the armor abilities on the appropiate levels, if you don't find any nice 'o% magicmakesboom' armor (and i guess you won't), then you can switch on lvl 11-14 to normal magic heavy armors with the little help of the still spell metamagic.

 

I play this kind of 'Armored Battle Mage' when I play an elf :) (quite nice with an elven chainmail/full plate, and saves a feat)

This way you also don't need to multiclass, so you don't lose precious caster levels

 

 

My suggestion for a little hotheaded, but intelligent elven mage:

 

sorcerer:

 

 

Str: 14

Dex: 10

Con: 12

Wis: 8

Int: 16

Cha: 15

 

(improve Cha all the times, a bigger Int at start means a bit more skill points on the earlier levels, better than the other way around, and a mage gets a good will save, so no problem that -1 from the low Wis)

 

 

The real and only thing why a wizard could be better that you save up a lot of ability points (could decrase the Cha till 8 - gruffy warmage-), and put those on Int and the physical scores.

 

 

 

Hope i helped a bit :)

 

 

PS: I ussually do the sorcerer way, and pretend im a dragonblooded guy/gal...in NWN1 I always got 10 lvl-s in that drake class :p

Edited by jorian

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Alright then, Jorian. I'm up for trying out the Elven Armored Battle Mage of Death. :p

 

Give me step-by-step lowdown on how he should be created and built. 3.5 edition still lets you cast in armor (albeit with a cast rate deficiency), right? Otherwise it'll turn into a scour-fest for the bling-bling elven chain mail.

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"Feel the arcane power of my Magic Missile!!! Ooh, I've forgotten how to cast Magic Missile, I need to go lie down for eight hours..."

 

In case you didn't get it yet, DnD wizards are moronic.

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Depends on ingredients, too ... might need some firefly gizzards or similar to cast it. :(

 

So a class that is apparently cursed with frequent memory loss is also tasked with keeping track of a myriad different ingredients.

 

"I wonder if it was the firefly gizzards in the fireball spell or if it was cinnamon..."

 

Sounds like a disastrous combination to me.

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Alright then, Jorian.  I'm up for trying out the Elven Armored Battle Mage of Death.  :(

 

Give me step-by-step lowdown on how he should be created and built.  3.5 edition still lets you cast in armor (albeit with a cast rate deficiency), right?  Otherwise it'll turn into a scour-fest for the bling-bling elven chain mail.

as i said the armor profiency is it all albout, like in real life, your character will get used to the heavier, bulkier ones.

(get on lvl1 light armor, lvl3 medium, lvl9 heavy)

 

also he/she has to try to make it possible to cast spells in them without problems

 

(get on lvl 12 still spell)

 

 

so if you manage to find an armor what does not modify your casting chances, Great!

BUT if not, then you can still cast one level differenced still spells, and that means lvl 5 spells on lvl 12.

 

 

 

So whats the difference between normal mages and armored ones in 3.5 ?

 

 

-armored ones have either an elven (or similar) magic-friendly armor, or they cast one spell lever lower than others (but thats no big difference on lvl11-13)

 

-armored ones are....well, armored, and with some nice, hastened, damage resistant (or whatever full plate armor you find) you are more able to survive great fights (and armor looks ussually nicer than robes too...and its SHINY!)

 

-don't forget the nicest, first priority of armor: defense. You will have high AC, like fighters

 

 

 

As mentioned i also like to combine this with elves, they have profiency in rapiers (good critical range), longswords (most powerfull/legendary weapons are longswords), crossbows (can pierce in real life full body armor), and of course longbows (the best ranged magic weapons are ussually longbows)

 

 

Also there is a bonus to this char design in MP: an enemy of you will think you are a warrior before you burn his backside with some chain lightnings, or summon some hordes of monsters on him :)

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"Feel the arcane power of my Magic Missile!!! Ooh, I've forgotten how to cast Magic Missile, I need to go lie down for eight hours..."

 

In case you didn't get it yet, DnD wizards are moronic.

 

 

The system is balanced, but not very logical. I heard it explained that a Wizard reads all the magic mumbo-jumbo except the last word which is the "Salenu samatka!!" part they shout when they spell and that starts the actual spell.

 

 

One thing that is very strange is how they can read an entire scroll of a spell theyve never seen before in just a few seconds and cast from it all in the same round :("

DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself.

 

Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

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Depends on ingredients, too ... might need some firefly gizzards or similar to cast it. :(

 

So a class that is apparently cursed with frequent memory loss is also tasked with keeping track of a myriad different ingredients.

 

"I wonder if it was the firefly gizzards in the fireball spell or if it was cinnamon..."

 

Sounds like a disastrous combination to me.

not if you create a character based on the funny site of wizardry :)

 

1. make it to look like an old man

2. make it semi-senile

3. make it talkative

4. get him on an adventure with lot of players who thought he is a powerfull archmage, and already payed him for his services

 

 

PS: of course he starts like anyone else on level one...he was once an archmage, but forgot how to be one :D

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"Feel the arcane power of my Magic Missile!!! Ooh, I've forgotten how to cast Magic Missile, I need to go lie down for eight hours..."

 

In case you didn't get it yet, DnD wizards are moronic.

 

 

The system is balanced, but not very logical. I heard it explained that a Wizard reads all the magic mumbo-jumbo except the last word which is the "Salenu samatka!!" part they shout when they spell and that starts the actual spell.

 

 

One thing that is very strange is how they can read an entire scroll of a spell theyve never seen before in just a few seconds and cast from it all in the same round :("

Because their high intelligence helps them out?

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"Feel the arcane power of my Magic Missile!!! Ooh, I've forgotten how to cast Magic Missile, I need to go lie down for eight hours..."

 

In case you didn't get it yet, DnD wizards are moronic.

 

 

The system is balanced, but not very logical. I heard it explained that a Wizard reads all the magic mumbo-jumbo except the last word which is the "Salenu samatka!!" part they shout when they spell and that starts the actual spell.

 

 

One thing that is very strange is how they can read an entire scroll of a spell theyve never seen before in just a few seconds and cast from it all in the same round :("

Because their high intelligence helps them out?

 

and arcane knowledge, its like a language of its own

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not if you create a character based on the funny site of wizardry :(

 

1. make it to look like an old man

2. make it semi-senile

3. make it talkative

4. get him on an adventure with lot of players who thought he is a powerfull archmage, and already payed him for his services

 

 

PS: of course he starts like anyone else on level one...he was once an archmage, but forgot how to be one  :D

 

Basically Fizban from the Dragonlance Chronicles then?

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The system is balanced, but not very logical. I heard it explained that a Wizard reads all the magic mumbo-jumbo except the last word which is the "Salenu samatka!!" part they shout when they spell and that starts the actual spell.

 

 

I've always liked the 2nd edition example where they "precast" the spell in themselves for release latter. :(

 

Kinda like loading a gun with specific types of bullets and then firing them. :)

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I rather have a loaded gun.

 

FIREARMS FTW!

 

:)

 

Hey, I like guns in my DnD, okay. :p

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Alright then, Jorian.  I'm up for trying out the Elven Armored Battle Mage of Death.  :)

 

Give me step-by-step lowdown on how he should be created and built.  3.5 edition still lets you cast in armor (albeit with a cast rate deficiency), right?  Otherwise it'll turn into a scour-fest for the bling-bling elven chain mail.

as i said the armor profiency is it all albout, like in real life, your character will get used to the heavier, bulkier ones.

(get on lvl1 light armor, lvl3 medium, lvl9 heavy)

 

also he/she has to try to make it possible to cast spells in them without problems

 

(get on lvl 12 still spell)

 

 

so if you manage to find an armor what does not modify your casting chances, Great!

BUT if not, then you can still cast one level differenced still spells, and that means lvl 5 spells on lvl 12.

 

 

 

So whats the difference between normal mages and armored ones in 3.5 ?

 

 

-armored ones have either an elven (or similar) magic-friendly armor, or they cast one spell lever lower than others (but thats no big difference on lvl11-13)

 

-armored ones are....well, armored, and with some nice, hastened, damage resistant (or whatever full plate armor you find) you are more able to survive great fights (and armor looks ussually nicer than robes too...and its SHINY!)

 

-don't forget the nicest, first priority of armor: defense. You will have high AC, like fighters

 

 

 

As mentioned i also like to combine this with elves, they have profiency in rapiers (good critical range), longswords (most powerfull/legendary weapons are longswords), crossbows (can pierce in real life full body armor), and of course longbows (the best ranged magic weapons are ussually longbows)

 

 

Also there is a bonus to this char design in MP: an enemy of you will think you are a warrior before you burn his backside with some chain lightnings, or summon some hordes of monsters on him :p

That sounds awesome, Jorian. Looks like I'll be foregoing that Paladin build (Holy Avenger!!) I had in mind.

 

Elven Battle Mage, here I come. :cool:

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